FortressCraft Evolved

FortressCraft Evolved

Auto Placer
16 Comments
isochronous 7 Feb, 2020 @ 1:31pm 
Wow, it's rare I subscribe so quickly after reading a description. No more having to manually place torches in lift shafts, or ceiling lights in big rooms!? Heck yeah!
Mad Vandal  [author] 10 Sep, 2018 @ 1:04pm 
I tested again and was able to place rough hewn rock 175m out on flat line. What are you placing that needs to go out such a long way? and along what orientation? Without logs or a copy of the World this is all guessing as to what the cause might be. To really go further I would need a copy of the World put on Dropbox or another file store and PM the link on the FCE Discord. Steam remove links in comment posts.
Transendence 10 Sep, 2018 @ 7:00am 
yes solid wall under all tiles. its happening when it goes past 128m out over a grid line
Mad Vandal  [author] 10 Sep, 2018 @ 4:49am 
Is there a block underneath the placement? This machine only places the object if there is a block underneath and skips over gaps. This behavior was part of the original request to make this machine to place Cryobombs. The coming UI update has a option to turn that off.
Transendence 9 Sep, 2018 @ 2:05pm 
(again 1 row no spaces set to continues)
Transendence 9 Sep, 2018 @ 1:55pm 
i confirmed i had the settings correct. i was in the cc at -260. used the squar mk3 workfloor and mk2 excavator to clear the workfloor fast. same thing i do every game when i hit the cc.) then grabbed 3 of the autoplacers spaced the units out 2 apart and had them going stright up a solid wall. set to continuis 1 row no spaces. had hopper tube hopper tube hopper placerbot. the hoppers all have machine supper glass in them. tested with pasted chevrons and reinforced wood to make sure it wasnt just the super glass mod same effect. it will run perfect untill it gets past 128m at this point as soon as it leave that current grid segment it will snap back to the starting point and attempt to run the hole pattern over again. passing over all already placed glass from the last run it did and not placing in any holes that have randomly accurd also this test was preform solo and on a privet non dedicated multiplayer session with 2 irl friends in diffrant areas of the game at the time of test
Mad Vandal  [author] 9 Sep, 2018 @ 8:14am 
I've been using this to put lights on room ceilings without issue but placement on sideways/upside orientations is still confusing to visualize. First cube is already in front, placement repeats each placement interval to X forward placements and Y row placements, which when placed sideways can be very confusing. A solid line would be a placement interval of 1. If you go out of visual range of the base the Unity drone visual will be unloaded with the base. The machine will continue working but you won't be able to see the drone until the base visual is loaded again.

I shoved part of the next update out which has red blocks on where builds occur which makes things alot easier to see. The change for a popop UI isn't ready yet.
Transendence 8 Sep, 2018 @ 9:06pm 
speaking on build v21.18 specificly
Transendence 8 Sep, 2018 @ 9:05pm 
Greetings Mad. On a side note, would like to say im a major fan of your work on FC:E and i hate it that im late to the party. it seems the autoplacer and auto torch placer are a bit buggie. specific to the torch placer depending the the rows/ pattenr it sometimes will missplace them. seems to be random setups not any one specific. and the autoplacer when useing to make tall walls, if the bot goes beyond 128 it keeps restarting. but it bugs due to the counter not stopping its roll on reset.
Reaperrazor 23 Jan, 2018 @ 2:47pm 
Finally a way to place LETs in shafts without risking my life
jlp1528 (Minty) 6 Jul, 2017 @ 4:54pm 
True but I tested it more and found you can place ore... Fully dense blocks for single ore items at that...
Mad Vandal  [author] 6 Jul, 2017 @ 2:41pm 
jlp1528 - This is DJ's problem, you're not supposed to be able to get the parts container.
jlp1528 (Minty) 6 Jul, 2017 @ 1:54pm 
@Mad Vandal EXPLOIT ALERT!
1) BFL a crashed parts container - gives you research parts AND crashed parts container block
2) can't place said block manually, but auto placer can
3) repeat for infinite research parts...
Eurobertics 8 May, 2017 @ 11:06am 
Ah makes sense, thank you for your explanation. Think will try this.
Mad Vandal  [author] 7 May, 2017 @ 4:17am 
Eurobertics - The difference is in the description, it has the option to place at a set interval and in repeating rows. This mod was made by a direct request to have something to set up a cryomine field grid.
Eurobertics 2 Mar, 2017 @ 12:16pm 
Nice mod, didn't test it by Myself, but the vanilla version has an "autobilder" integrated as well. Where is the difference?