Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Mo' Buildings (Alpha v1.7.5 OUT NOW)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
24.638 KB
25 Feb, 2017 @ 9:26am
6 Mar, 2017 @ 6:08pm
3 Change Notes ( view )

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Mo' Buildings (Alpha v1.7.5 OUT NOW)

In 1 collection by otto
The Mo' Stuff Collection
6 items
Description
WARNING: This mod is in its early alpha stages, parts may be unbalanced, some things may not work, parts are unfinished, and more buildings are still yet to come. Use at your own risk.

Welcome to Mo' Buildings! This mod is made by creator of the popular Beyond Earth mod 'Mo' Buildings.' All this mod adds is awesome new buildings for your civilization!

Updates:
- 2/25/17 (Alpha v.1.0.3) Release!
- 2/27/17 (Alpha v1.5.0) 10 New buildings and minor balancing.
- 3/6/17 (Alpha v1.7.5) 4 New buildings, major internal changes to ease future development
- DATE TBA (Beta 1.8)
- Date TBA (Beta 1.9.5)
- Date TBA (Official v1.0.0)

Planned/WIP
- Civilpedia entries
- Mo' Buildings!
- Proper building icons


Building List & Info!

Ancient Obelisk:
-Required District: None
-Required Tech: Astrology
-Production Cost: 60
-Maintenance: 1
-Yields: 1 faith, 1 culture
-Great Prophet Points: 1

Water Turbine:
-Required District: None
-Required Tech: Electricity
-Production Cost: 520
-Maintenance: 2
-Yields: 3 production, 2 food
-Great Engineer Points: 1

Greenhouse Module:
-Required District: Spaceport
-Required Tech: Nanotechnology
-Production Cost: 760
-Maintenance: 5
-Yields: 8 food, 4 science
-Great Scientist Points: 1

Apartment Complex:
-Required District: None
-Required Tech: Economics
-Production Cost: 410
-Maintenance: 3
-Housing Slots: 3

Plantation:
-Required District: Commercial Hub
-Required Civic: Colonialism
-Production Cost: 350
-Maintenance: None
-Citizen Slots: 1
-Yields: 3 gold
-Great Merchant Points: 1

Archives:
-Required District: Campus
-Required Civic: Recorded History
-Production Cost: 110
-Maintenance: 2
-Yields: 3 science
-Great Scientist Points: 1

Printing Press:
-Required District: Industrial Zone
-Required Tech: Printing
-Production Cost: 270
-Maintenance: 3
-Citizen Slots: 1
-Yields: 3 production
-Great Engineer Points: 1

Money Printer:
-Required District: Commercial Hub
-Required Tech: Economics
-Production Cost: 350
-Citizen Slots: 2
-Yields: 2 production, 5 gold
-Great Merchant Points: 1

Depository:
-Required District: Commercial Hub
-Required Tech: Banking
-Production Cost: 270
-Citizen Slots: 1
-Yields: 3 gold
-Great Merchant Points: 2

Newspaper Company:
-Required District: Commercial Hub
-Required Tech: Printing
-Production Cost: 270
-Yields: 1 gold, 2 culture, 3 production

Economy Center:
-Required District: Commercial Hub
-Required Civic: Mercantilism
-Production Cost: 330
-Citizen Slots: 1
-Yields: 3 culture, 2 gold
-Great Merchant Points: 2

Housing Module:
-Required District: Spaceport
-Required Tech: Nanotechnology
-Production Cost: 800
-Maintenance:6
-Housing: 10

Deepspace Observatory:
-Required District: Spaceport
-Required Tech: Robotics
-Production Cost: 820
-Maintenance: 4
-Citizen Slots: 2
-Yields: 12 science
-Great Scientist Points: 4

Solar Array:
-Required District: Spaceport
-Required Tech: Lasers
-Production Cost: 950
-Yields: 12 gold, 4 production
-Great Scientist Points: 3

Space Center:
-Required District: Spaceport
-Required Tech: Rocketry
-Production Cost: 600
-Maintenance: 3
-Citizen Slots: 1
-Yields: 6 science
-Great Scientist Points: 2

Private Neighborhood:
-Required District: Neighborhood
-Required Tech: Steel
-Production Cost: 430
-Maintenance: 2
-Housing: 3

Housing & Development Center:
-Required District: Neighborhood
-Required Civic: Mass Media
-Production Cost: 430
-Maintenance: 1
-Housing: 2
-Yields: 3 culture

Labor Center:
-Required District: Industrial Zone
-Required Civic: Civil Engineering
-Production Cost: 320
-Maintenance: 2
-Citizen Slots: 2
-Yields: 3 culture, 2 production
-Great Engineer Points: 1

Hi-Tech Factory:
-Required District: Industrial Zone
-Required Tech: Computers
-Production Cost: 620
-Maintenance: 3
-Citizen Slots: 2
-Yields: 5 production
-Great Engineer Points: 1

Robotics:
-Required District: Industrial Zone
-Required Tech: Robotics
-Production Cost: 850
-Maintenance: 5
-Citizen Slots: 3
-Yields: 10 production
-Great Engineer Points: 3


Warehouse:
-Required District: Industrial Zone
-Required Tech: Industrialization
-Production Cost: 350
-Yields: 2 gold, 2 production
Popular Discussions View All (1)
0
16 Apr, 2020 @ 11:47pm
Update for Gathering Storm
Thangbom
40 Comments
CowabungaDude85 7 Jul, 2024 @ 11:47am 
To let everyone know, this mod is being rewritten with all new buildings to incorporate Rise and Fall and Gathering Storm.
This was back in 2019.
Any word on what's happening 5 years later?
Locomotor79 8 Aug, 2020 @ 11:31am 
this mod is outdated plz update
Clumsy 3 Sep, 2019 @ 3:44pm 
Are you still planning to update?
otto  [author] 17 Feb, 2019 @ 11:29am 
To let everyone know, this mod is being rewritten with all new buildings to incorporate Rise and Fall and Gathering Storm.
Auko 29 Sep, 2018 @ 11:28am 
Hello, I just wanted to let you know that me and my friends can't wait to see your mods updated for R&F :). Thanks for your work !
otto  [author] 3 Jun, 2018 @ 7:10am 
Hello everyone, I am aware that this mod is imcompatible with R&F. I am working on a new version of the mod with compatibility with R&F, it's taking longer than expected with my busy schedule and after my hard drive died.
Dezerker 2 Jun, 2018 @ 5:43pm 
this is causing crashes with the rise and fall expansion
poundjd 1 Apr, 2018 @ 9:24am 
Hey, Love the idea and I loved Playing with it befor R&F. I found that using this or MO" Housing are not compatable with R&F. When either of them are activited with R&F and nothing else activated the Nodding log showes that It has Problems with your code, I can't seem to attach the three ZIP files that contain all of my logs rhat show this. Pleas accept my friend request or send me a link to where I can give you the logs!
regent 28 Mar, 2018 @ 5:22pm 
Hey is it compatible with r&f?
Auko 23 Mar, 2018 @ 2:46am 
Hello, is it compatible with R&F ?