Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mo' Buildings (Alpha v1.7.5 OUT NOW)
40 Comments
CowabungaDude85 7 Jul, 2024 @ 11:47am 
To let everyone know, this mod is being rewritten with all new buildings to incorporate Rise and Fall and Gathering Storm.
This was back in 2019.
Any word on what's happening 5 years later?
Locomotor79 8 Aug, 2020 @ 11:31am 
this mod is outdated plz update
Clumsy 3 Sep, 2019 @ 3:44pm 
Are you still planning to update?
otto  [author] 17 Feb, 2019 @ 11:29am 
To let everyone know, this mod is being rewritten with all new buildings to incorporate Rise and Fall and Gathering Storm.
Auko 29 Sep, 2018 @ 11:28am 
Hello, I just wanted to let you know that me and my friends can't wait to see your mods updated for R&F :). Thanks for your work !
otto  [author] 3 Jun, 2018 @ 7:10am 
Hello everyone, I am aware that this mod is imcompatible with R&F. I am working on a new version of the mod with compatibility with R&F, it's taking longer than expected with my busy schedule and after my hard drive died.
Dezerker 2 Jun, 2018 @ 5:43pm 
this is causing crashes with the rise and fall expansion
poundjd 1 Apr, 2018 @ 9:24am 
Hey, Love the idea and I loved Playing with it befor R&F. I found that using this or MO" Housing are not compatable with R&F. When either of them are activited with R&F and nothing else activated the Nodding log showes that It has Problems with your code, I can't seem to attach the three ZIP files that contain all of my logs rhat show this. Pleas accept my friend request or send me a link to where I can give you the logs!
regent 28 Mar, 2018 @ 5:22pm 
Hey is it compatible with r&f?
Auko 23 Mar, 2018 @ 2:46am 
Hello, is it compatible with R&F ?
Sakiyu 19 Feb, 2018 @ 11:52am 
Is it compatible with R&F ? Thanks
Itzgeez 20 Oct, 2017 @ 10:12am 
Hi, is this mod updated for the latest patch? Regards
Amom 2 Jun, 2017 @ 11:10am 
Muchas gracia. Me gusta. Ánimos para continuar
otto  [author] 29 May, 2017 @ 8:11am 
No. I do intend to add unique icons though.
Baleur 29 May, 2017 @ 12:20am 
Do any of these have models and unique icons btw?
otto  [author] 28 May, 2017 @ 2:24pm 
I would suggest doing the same with my mod. Seems like mods just like to break with Civ VI. I hope to get the next update out tomorrow. (I was hoping to today, but I made plans)
Baleur 28 May, 2017 @ 11:17am 
Fixed the Rule With Faith problem by simply unsubbing and resubbing, oddly.
Didnt try your mod yet =)
otto  [author] 28 May, 2017 @ 6:05am 
Thank you both, i'll see if I can find the issue before I push the next update. But in my experience, Civ VI is extremely stubborn when it comes with mods. Before I released Mo' Buildings I actually had to restart it twice over and copy/paste everything over because of random issues of the mod randomly breaking with no way to fix it, which is a reason why there are some mods i've made but never released. Like I said, i'll try to find a fix. But at the moment, it seems more or less to be an issue with Civ VI.
Baleur 28 May, 2017 @ 2:50am 
Same problem as TyberZhan, but also with the Rule With Faith mod. So more mods are affected by this, not just this mod.
TyberZhan.33 14 May, 2017 @ 9:50am 
Hey , I love the Mod Concept . I Subbed to your Entire "Mo-" Catagory and im super excited to play . However when ever i start a new game it says "Loading Game" id expect that than about 30 seconds afterwards it says "Start Game" and seconds later it takes me back to the Main Civ 6 Menu . I Subbed to a lot of mods yesterday and i took them out one by one and when i took Mo Biuldings out My game worked again :( . I Would love to play with the mod If theres a Fix let me know or ill wait untill Further patches . I just Thought as a Devloper you Would Like to know the Issiue .
Im Still Siked to play the Rest in the "Mo-" Collection and i cant wait to Play with Mo Biuldings in the future ! :)
Venser's Prodigy 5 Apr, 2017 @ 7:10am 
@rob The obelisk provides +1 of two yields and a gpp for 1 maintenence and 60 base production.The water wheel provides 1 food, 1 production, and bonus yields on certain resources without any maitnenence and is only slightly more expensive. I'd say the two are roughly balanced with each other, a slightly cheaper and more powerful bulding but the 1 gold/turn helps balance it. I don't know the direct analogy to the other buildings, but I suspect similar measures were used to balance them with vanilla buildings.

Also, while the description doesn't make it very clear, you can't assign specialists to a building, only have buildings boost the number of citizens that can work a district. So the robotics building doesn't provice 30 production for 3 citizens, it provides 10 base production and 3 slots for the industrial zone for 3 maintenence for 850 production. At that point of the game, good luck breaking even on the production investment required without a mod adding new eras.
ROB3342421 2 Apr, 2017 @ 4:03am 
IMO the mod just adds pointless buildings that are somewhat OP and break the rest of the gameplay in regards to balancing.
PrinceCharming 22 Mar, 2017 @ 7:30am 
Does this add new buildings that are visible in game or no?
Fjell 10 Mar, 2017 @ 2:12pm 
how fo you make buildings mods?
otto  [author] 9 Mar, 2017 @ 5:05pm 
Next update this weekend.
Piff 7 Mar, 2017 @ 12:58pm 
(\(\ This is fluffy, post him all around the steam workshop to help spread his cutness.
( – -)
((‘) (’)
LtMoonbeam 6 Mar, 2017 @ 11:31pm 
loved this mod in Beyond Earth, looking forward to this one
otto  [author] 6 Mar, 2017 @ 6:11pm 
New update! Four new buildings and major backhand changes.
otto  [author] 5 Mar, 2017 @ 2:38pm 
Next update hopefully tomorrow.
Piff 5 Mar, 2017 @ 12:31pm 
Name is a Rip off of the Minecraft mod Mo' Creatures. :china_icon: Approved however :aztec_icon: However don't cause you have more luxurious buildings then them.
bartpp7 4 Mar, 2017 @ 7:49pm 
I have noticed sometimes you have to manuelly activate the mod in game
otto  [author] 1 Mar, 2017 @ 5:23pm 
bobgibbs, do you use other mods? Perhaps there's a mod conflict I do not know about. Open up a new game and look under the astrology tech, if the Ancient Obelisk building isn't there then there definitely is an issue.
bobgibbs 28 Feb, 2017 @ 10:46pm 
New game, didn't see any buildings from this mod, completing monument deleted monument. No culture.
otto  [author] 27 Feb, 2017 @ 3:51pm 
Alpha v1.5.0 now out! 10 NEW buildings and minor balancing.
otto  [author] 25 Feb, 2017 @ 8:29pm 
I would love to Aronnch, but I don't have the time to do the work needed.
Bottom Fragger 25 Feb, 2017 @ 8:14pm 
I like this, although can you add in an in game model for the buildings? Thanks.
otto  [author] 25 Feb, 2017 @ 7:52pm 
Massive update tomorrow, maybe Monday if needed.
Piff 25 Feb, 2017 @ 4:10pm 
I summon Satan, He Who Gives Bad Reviews XD
Zularmas 25 Feb, 2017 @ 3:03pm 
awesome start! Can't wait for future updates!
Eiskalter Ninja 25 Feb, 2017 @ 1:32pm 
Pls add me as friend in steam. I like to talk with you because I like to mod also for civ6. :)