XCOM 2
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Stop Drop Roll V2 [LL]
   
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25 Feb, 2017 @ 1:29pm
25 Feb, 2017 @ 11:29pm
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Stop Drop Roll V2 [LL]

Description
-= THE PART THAT WORKS =-

This is a working version of Stop Drop and Roll, inspired from Melancholia. It removes Burning effects when Hunkering Down.

-= ISSUES =-

The visualization is bugged however, once cleansed the unit looks perpetually on fire but the effect is correctly removed.

-= CODER HELP NEEDED =-

I need coder help to solve the visualization issue as I am not particularly good with GameStates or VisualizationTracks. Please reach out to me to solve this problem.

I think Hunker Down needs a PostActivationEvents that cleanses the source user but I have no idea how to implement that correctly.

There's also this line from the source code:
// anything inside of ApplyOnTick needs handling here because when bTickWhenApplied is true, there is no separate context (which normally handles the visualization)
27 Comments
Axebeard 2 May, 2023 @ 8:38pm 
@Crashdown please post that as a mod, I'm getting wrecked every time I catch fire.
=[NK]= Col. Jack O'Neil 22 Nov, 2021 @ 5:45am 
Hey Crash, what did you need to do to get this working for Lwotc?
Juravis  [author] 6 May, 2021 @ 11:40am 
Yessir!
Crashdown 6 May, 2021 @ 2:23am 
Yeah the issue was that Long War of the chosen removes the ability to remove burning through hunkering. I used that little script you made and rebuilt it for wotc, it's working fine now. Thank you very much for your work!
Juravis  [author] 5 May, 2021 @ 11:54am 
Before you ask you are allowed to do whatever you want with the code
Juravis  [author] 5 May, 2021 @ 11:53am 
If you want to mod for WOTC i suggest checking my Abilities Tweak WOTC mod it has a lot of code for various situations
Juravis  [author] 5 May, 2021 @ 11:52am 
This mod as is is not WOTC compatible. Also WOTC already integrates this behaviour by default.
Crashdown 5 May, 2021 @ 2:16am 
Would this work with LWOTC, as it restores vanilla XCom 2 behaviour? I was looking to create a mod specifically to change it back to WOTC behaviour but I first wanted to ask whether that would be neccessary. I'm also new to modding, so I can't tell from the source files of this mod. Would I need to change anything about the script?
Juravis  [author] 19 Nov, 2018 @ 3:14pm 
This is behavior in my ai packs.
Kaii 19 Nov, 2018 @ 2:34pm 
Now all we need is a version that tells mind-controlled or simply enemy units to use Hunker Down to extinguish themselves. Got screwed over when one of mine was on a truck, got mind-controlled, and then the truck blew up, lighting them on fire. I had to watch them slowly burn to death over 4 turns while they did nothing.