XCOM 2
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CreativeXenosArchons(No longer Supported)
   
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101.391 MB
26 Feb, 2017 @ 8:58pm
27 Aug, 2017 @ 2:12pm
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CreativeXenosArchons(No longer Supported)

Description
-- Mod by CreativeXenos --
-- Texture optimization, Blender, Substance Painter: Sacred Soul69
-- Modbuddy, Photoshop, Blender: ObelixDk --
-- Coding, Photoshop, Concept lead: Shadow 79 --

We now have a message board (if people are interested)
http://creativexenos.boards.net

NOTE: THIS MOD IS NOT 100% OPTIMIZED FOR LW2 (Will work on adding a LW2 version)
NOTE: The Corpse and Autopsy pics for these have not been done yet but will be created in the near future.

PLEASE DONT FORGET TO RATE this mod ;)

CreativeXenos would like to offer up your wonderful XCom soldiers to OUR NEW deadly ARCHON WARRIOR and ARCHON SHAMAN!! We promise, they will thank you for the offereings you are about to give them ;)


In this mod:

ARCHON WARRIOR:
The Archon Warrior looks and acts quite different from base game Archons. He is designed to be a pure Melee unit. He is very comparible to the Stun Lancer in that he will rush to try and hit you with his Melee weapon which IS MASSIVE!! It ALSO has a % chance to stun and cause STUN LANCE EFFECTS. They also have Blast Padding (as they are warriors) so they get 1 pip of Armor and take 66% damage from explosives.

If the Archon Warrior takes damage, he will instantly teleport away to another location (randomly) and will try and come back at you from a new attack route or to get away to try and regenerate some HP. He has the ability to regen 2 HP a turn if not delt with in a timely manor. The alos have Blade Storm which allows them a free melee action on anyone that gets close to them. The Archon Warrior will start to show up at FORCE LEVEL 7 as a leader and FORCE LEVEL 12 as a follower. After killed and Autopsied, youll have the ability to build an ARCHON VEST. This Vest grants 2 HP, 3 Mobility and the Ability to GRANT INSPIRE on YOURSELF OR a SQUADMATE for an added 3rd action that turn of play.


ARCHON SHAMAN:
The Archon Shaman is not your normal Archon and is even more deadly than the Archon Warrior. He can and will still shoot at you like a normal Archon, but has a close combat ability called SHAMAN CONSUME. This ability allows him to hit you with his staff and take any damage done to you and heal himself for the SAME AMOUNT. He is a "SHAMAN" after all. But his Consume ability does not stop there. IF he should kill your soldier or a Civilian in this manor, they will INSTANTLY be raised as a Psi Zombie that can function on its own. This ability does have a 2 turn cooldown, so he wount be using it every turn.

The Archon Shaman does also have the ability to regenerate 4HP a turn on his own without needing to use the Consume Ability. So these guys can and will be a pain in the ♥♥♥ if not killed. They can easily take massive damage and be able to regenerate most if not all of it back in a single turn, if you let them. BLOOD FOR THE BLOOD GOD!!!!

After killing and doing an Autopsy on one, youll be granted the ability to build ADVANCED MIND SHIELDS. These Advanced versions of the Mind Shield, do just what the standard versions do except these Advanced version now offer a (LIMITED HP REGEN AMOUNT) they can heal 1HP a turn for 4 turns. Its not much but when hurt and you need that 1 exta HP to keep you in the fight... youll thank yourself for taking a Mind Shield that had that "exta little bit".

The Archon Shaman will start to show up around FORCE LEVEL 8 as leaders. They do NOT show up as followers. So you will ONLY EVER see 1 in a pod.



GOOD LUCK XCOM! YOU'LL NEED IT.
Popular Discussions View All (2)
20
1 Apr, 2017 @ 1:52pm
BUG REPORTS HERE!
MrShadow
1
26 Mar, 2017 @ 10:37am
Translation
Kanario97
117 Comments
Conefed 3 May, 2019 @ 6:31am 
I've found the force level .ini will test at 10. As it was, Shaman, a 22 HP enemy that rapidly heals and does big damage came out at a time when soldiers and other enemies had around 8 HP and dealt 4 damage or so. It pretty much guaranteed failed mission and/or soldier loss.
MrShadow  [author] 9 Apr, 2019 @ 4:20pm 
Shaman and Warrior are mid game Archons where as base game Archon is an end game unit.
Conefed 7 Apr, 2019 @ 6:30pm 
On second play though, Shaman showed up before Archon. I'd love it if they were forced after the vanilla creature. I realize this is no longer supported, but is there a tweak in the .ini that would make this happen?
MrShadow  [author] 25 Feb, 2019 @ 4:36pm 
Archon warriors has far less HP than base Archons and are meant to be mid game archons
Conefed 25 Feb, 2019 @ 3:02pm 
Archon Warrior showed up before vanilla Archon. We had just discovered robots, not even Mutons yet.
Force level 7 seems high, but maybe it should be higher
BigRowdy 29 Dec, 2018 @ 2:19pm 
not complaining mind you as your work is awesome. Just really enjoyed this mod in LW2.
BigRowdy 29 Dec, 2018 @ 2:16pm 
Aw man that sucks. Is already in my mod list for LW2 game. To me LW2 is way better than wotc.
MrShadow  [author] 22 Dec, 2018 @ 5:07pm 
Was not taken down on purpose. Had an issue when trying to upload an update for the WOTC version and the update somehow applied to the LW version. I tried to revert it and somehow the mod was removed. The issue is that I no longer have the LW version.
Cylindryk 22 Dec, 2018 @ 2:26pm 
Hey, what happened with LW2 version? Any chance for reupload? Come on, don't delete this... :(
gussev79 19 Dec, 2018 @ 1:54am 
It seems to wrk anyway