Starbound

Starbound

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Protectorate+
   
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File Size
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3.714 MB
27 Feb, 2017 @ 12:56am
1 Mar, 2017 @ 12:22am
9 Change Notes ( view )

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Protectorate+

In 1 collection by Neb
Lets Play
142 items
Description
Protectorate+!!!

PLEASE NOTE:
all weapons are crafted at the protectorate table, and that is crafted at the inventors table, you need elemental modules bought at the bartender...

This mod adds in some protectorate weapons that are comepletely new and freshly thought of.

Weapons
: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/873431242/133258092251558327/ :
Modules
: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/873431242/133258092251561611/ :
Tables
: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/873431242/133258593382172561/ :

Newest Update:
MAGNORBS
Popular Discussions View All (5)
10
26 Mar, 2017 @ 7:13am
Suggest Weapons Here
Neb
1
1 Mar, 2017 @ 4:32pm
Projects
Neb
41 Comments
Jokiu 7 Apr, 2019 @ 7:43pm 
I'm afraid I'm not sure where to find the crafting table. It might be because another mod added a Protectorate crafting table at the same Inventor's table and they might conflict? The mod in question is Protectorate Repowered.
Robur Velvetclaw 22 Jan, 2019 @ 4:06pm 
@Nebulox: Thanks! I'm going to do that, right away.
Neb  [author] 22 Jan, 2019 @ 3:25pm 
The mod is extremely old and outdated... so i dont really care what you do with it, just add me as a contributor when you do so... Other than that, youre free to use it.
Robur Velvetclaw 22 Jan, 2019 @ 5:45am 
I have edited your crafting station file, so as to be able to load ALL the weapon recipes upon inspection.

You can download it from here: https://www.dropbox.com/s/jycp5erqo3zg2mm/protector.object?dl=0

I have also noticed an error, one of your .recipe files seems to have been wrongly tagged, so the item it builds can only be obtained from the vanilla Separator.
Robur Velvetclaw 22 Jan, 2019 @ 5:11am 
I'm working on a number of patches on my end.....for my largest mod. You'll see, but generally this is the gist of it:
- Protectorate weapons are built at 2 separate tables: a Protector Supply Centre, which is a catch-all for all protectorate junk, AND your device, which is used to install the modules.
- I've thought of a 3rd-tier weapon, which essentially combines the 2nd tier weapons with a 2ndary node.

I have been looking at your mod, and also noticed that you want to create a device that can strip modules. Fair enough, I've had plans for an exoskeleton but I'm not skilled with Lua enough to create a device that can do that.
Neb  [author] 22 Jan, 2019 @ 4:07am 
You kinda just left without tellin me mate
Robur Velvetclaw 22 Jan, 2019 @ 2:46am 
I have an interesting proposition for your mod. If you will hear me out ....
Neb  [author] 18 Jan, 2019 @ 6:47pm 
very
TitanfallEnjoyer14 18 Jan, 2019 @ 6:04pm 
So this is a dead mod?
Neb  [author] 14 Jul, 2018 @ 2:52am 
its cus this is a shit mod, dont recommend it, its missing the patch that gives you the recipes