Portal 2

Portal 2

Not enough ratings
Simplified Binary Output System
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.126 MB
5 Aug, 2012 @ 3:40pm
17 Aug, 2012 @ 8:43am
3 Change Notes ( view )

Subscribe to download
Simplified Binary Output System

In 1 collection by N-Sunderland
Complex Contraptions
18 items
Description
Here's a simplified binary number system. It only requires eight lasers, meaning that it can be incorporated into test chambers without sending them soaring over the item limit.

The mechanism that operates it is extremely simple. As you can see, there are four buttons. From left to right, they represent 1000 (8), 0100 (4), 0010 (2) and 0001 (1). The buttons are connected to two lasers each. One represents zero, the other one represents one. The "0" laser starts enabled, and its catcher connects to every number (represented by a flip panel) with a zero in the place value in question. The "1" laser starts disabled, and connects to every number with a one in that place value. So if the input is 1001, then only flip panel nine will activate. Flip panel one won't activate as the zero laser for the "8" place value will be deactivated. This system ensures that only the correct laser will be on at a given time.

Yes, I removed the connection lines. There are sixty eight of them. Trust me, they're useless here.
19 Comments
wormsquiggle 25 Aug, 2012 @ 11:26pm 
Ahh, i see. Fair enough :)
N-Sunderland  [author] 24 Aug, 2012 @ 11:18am 
Ok, don't worry about it :)
cyron43 24 Aug, 2012 @ 11:13am 
I did not assume that you did that by mistake. I said I didn't come across this issue and so I didn't know it exists.
N-Sunderland  [author] 24 Aug, 2012 @ 11:02am 
My feelings weren't hurt at all. I was merely noting that that's not the kind of mistake that I would make.
cyron43 24 Aug, 2012 @ 11:00am 
No need to have your feelings hurt, Nick.
N-Sunderland  [author] 24 Aug, 2012 @ 10:47am 
At this point, you should know that I would never make a blatant oversight like that :)
cyron43 24 Aug, 2012 @ 10:46am 
So THAT'S why. I was wondering why you used the 1-lasers. :-)
I have only done 3-digit circuits yet. So it's no wonder I haven't come across this issue.
N-Sunderland  [author] 24 Aug, 2012 @ 10:37am 
If buttons could handle more connections, then it could be done with four lasers. I had to use eight since there are eight "1" connecttions per button, plus the "0" laser. Since there are only eight connections per item, I added the "1" lasers.
wormsquiggle 24 Aug, 2012 @ 10:32am 
Nicely done. After looking at it i noticed that this could be done with only 4 lasers. I assume you used 8 for clarity?
cyron43 17 Aug, 2012 @ 8:50am 
I experienced the same with my "Gizmos" map. I just made the room not portable in order to avoid exploits but I couldn't compile it. Maybe BEEmod is responsible for that (but I don't even use BEEmod elements in that map).