Sid Meier's Civilization VI

Sid Meier's Civilization VI

287 ratings
StartingUnits
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.215 KB
2 Mar, 2017 @ 9:31am
6 Apr, 2019 @ 6:54am
3 Change Notes ( view )
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StartingUnits

Description
Make starting units same with AI.

(Different units of difficulty are different.)
Popular Discussions View All (1)
0
17 Dec, 2018 @ 3:57pm
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
88 Comments
Th3UnBeliever 23 Mar @ 5:08am 
old mod
帷幕 18 Jun, 2023 @ 2:15pm 
does not work
ShadowStarX 8 May, 2023 @ 3:35pm 
The mod works just fine but if you use it with Deity++'s alternate starting units, your civ starts with more units than the AI.
雨宮蓮 2 Jan, 2023 @ 10:17am 
Only gives me warriors no builders or settlers on Deity
EpicBeardman 30 Dec, 2022 @ 2:19am 
Only gives me warriors no builders or settlers on Deity mod broken
Nikola Jokic 21 Oct, 2022 @ 4:44pm 
works for me
Loobintime 20 Aug, 2022 @ 4:45pm 
doesn't work for me
jrj119 16 Jul, 2022 @ 4:48am 
Works well with Deity++ and Nixon’s Head mods. 7 Headless Agnews on turn 1 is a little OP. 😉
feedingfatalfairies 9 Jun, 2022 @ 7:43pm 
Works great, though Deity becomes a bit too easy when you start with three settlers and a bunch of warriors just like the AI. I wish that could be tuned
嬲妮木槿 6 May, 2022 @ 1:26pm 
the best mod