Transport Fever

Transport Fever

226 ratings
Transport Fever ReEnvironment: Europe summer pack 1.3
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Scenario: Europe
Misc: Map, Misc
Tags: Script_mod
File Size
Posted
Updated
885.049 MB
2 Mar, 2017 @ 6:07pm
27 Feb, 2018 @ 2:31pm
4 Change Notes ( view )

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Transport Fever ReEnvironment: Europe summer pack 1.3

In 1 collection by KittX
Transport Fever ReEnvironment
2 items
Description
Transport Fever ReEnvironment: Europe summer pack 1.3 (Universal version for HDR and No HDR)

ATTENTION 24.10.2017: As I have discovered my problem with brightness and saturation was due monitor and windows color profiles there is no need for No-HDR version anymore. I have merged HDR and Non-HDR versions back again

28.02.2018 Converted all textures to DDS format so at least it works now. Any knowledge on mip map filtering, number of mip maps, etc, would be very useful.

Attention!!!: Highly recommended turning off texture compression and cleaning up texture_cache folder before starting the game with this mod! The texture_cache is located in Program Files (x86)-Steam-Userdata-(your id)-446800-local-Texture_Cache. Also settings.lua is located there as well, where you should turn off texture compression (set useTextureCompression to False). You will not lose any mods or settings by cleaning the texture cache. This is done only to clear the temporary files which are stored there from first launch. If old temporary files remain in this folder, you will not see any new textures in game.

Created by KittX / ilka @ TransportGames:
http://transport-games.ru
with help and ideas by Alex and Nightowl (dark tunnel material)


This is first pack of ReEnvironment mods, this is meant to be most universal to all European (and Russian) maps and sceneries. I plan to do Spring and Autumn packs as wel
In this version:
Complete overhaul of terrain textures
New high-res skybox
New ballast, sleeper, gravel roads, tarmac road sidewalks, industry and town ground textures
Tweaked tree textures to match the overall colors
Tweaked few materials and shaders
There are no snow mountains, that is planned for Spring version. Because the textures are generated the way the snow textures can appear not only on mountains, but on any steep slope even on flatten maps.
Tweaked vegetation density (if you are experiencing fps drops, try to additionally use Vegetation Increase mod, that mod has lower LOD distance for trees


Changelog version 1.2
Merged HDR and Non-HDR versions back together, left the HDR version on workshop just to keep the savegames playable.
Few improvements to the brightness and saturation levels
New water shader and texture.

Made few tweaks here and there.


Install this mod as always, but do not forget to clean texture_cache folder, and turn off texture compression. Use European landscape and trees when generating the map.
Donates are welcome:
[www.paypal.com]


Mod creators are not responsible for the mod and/or game performance. Use this mod on your own risk.
125 Comments
kation 9 Aug, 2023 @ 7:13am 
Chinesemap
kation 9 Aug, 2023 @ 7:13am 
I hope addon Chinese
Val_iCon 3 Apr, 2021 @ 3:43am 
бля, как установить?
Robert Montjoy 9 Feb, 2020 @ 3:11am 
Hi there,
you've said you're planing spring, autum and winter mods. is this idea still alive?
Recezio Gaming 6 Oct, 2019 @ 2:35pm 
Awesome!
KittX  [author] 7 Mar, 2019 @ 9:06am 
DXT5 и DXT5_NM это разные форматы.
В этом формате и стандартные некоторые текстуры нормалей сохранены у TpF, и XnView их тоже не открывает.
vitalii201 7 Mar, 2019 @ 5:58am 
@KittX, XnView открывает все DDS(DXT1 и DXT5) в этой папке, кроме двух выделенных.
Мод на TpF посмотрю, спасибо.
KittX  [author] 7 Mar, 2019 @ 5:27am 
В последнем патче вроде работает, хотя я, честно говоря, снимаю шляпу перед другим модом окружения, который на TpF-Mods выложен.

То, что DDS не открываются, это нормально, XnView не умеет читать определенный формат DDS (по-моему это DXT5_NM)
vitalii201 7 Mar, 2019 @ 4:56am 
В установленном отсюда моде не открываются эти файлы: https://i.imgur.com/OreExwX.png
Leo Gris 6 Feb, 2019 @ 3:19am 
Настройки леса из TFCE не влияют на количество леса (по крайней мере в меньшую сторону), слишком много генерирует это окружение. Мод Vegetation Increase не пробовал.
А в целом как, для последнего патча Окружение нормально работает?