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I trapped myself twice in room 2 in the advanced chamber. First time I walked in, tried to place a portal, and both my portals were removed and the door closed on me. Second time I placed a portal from outside the room, grabbed the cube, and used the tractor to enter the button room. Again, my portals were removed, the cube fizzled, and I was trapped. I finally got it to work by entering the room through a portal placed on the floor next to the laser receiver - definitely not intuitive. --- Instead of fiddling with "did you trap yourself" logic, why not make the door open and remain open when you activate the laser receiver?
1.The turrets in the begging are meant to be difficult.
2.The portal orienter is buggy in this map and I would recommend to shoot the portal a few times (mostly in the center) to get it going.
3.The cube fizzled probably because you got stuck in the room that it's meant to go.
4.If you send me some gameplay I'll take a look at it and fix stuff where is needed.
1) Watch the volume for music sounds that play everywhere. 8 is usually a good number to have the volume at for these types of sounds rather than 10.
2) Try using custom soundscapes (using an env_soundscape_triggerable and a trigger_soundscape) to add a sonic ambiance to your map. I used Testchamber_med_01 for most of your map.