Portal 2

Portal 2

253 ratings
An Advanced Test Chamber
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
46.034 MB
6 Aug, 2012 @ 2:00am
20 Sep, 2012 @ 9:19am
2 Change Notes ( view )

Subscribe to download
An Advanced Test Chamber

Description
You were simply testing when sudden events lead you to an advanced test chamber. Do you think you can cope with it?

Updated:
-More white surfaces
-Better lighting
-Less unintended solutions
33 Comments
kirill 5 Aug, 2016 @ 11:43am 
I wached your walkthough and it helped. first i didn't know how to escape from turrets at the beggining. then i couldn't complete mini-chamber with gels then i couldn't understand that is that arrow doing then i trapped myself (See @Hell Diguner trap 2) then i placed all cubes and didn't know what to do next
kirill 5 Aug, 2016 @ 11:35am 
got the overdoer achievment... that was easy
EterSky 28 Jun, 2014 @ 3:44am 
it's very cool !
HeliGungir 26 Apr, 2014 @ 11:28pm 
I wish there was a portal placement helper for the light bridge to get past the turrets.

I trapped myself twice in room 2 in the advanced chamber. First time I walked in, tried to place a portal, and both my portals were removed and the door closed on me. Second time I placed a portal from outside the room, grabbed the cube, and used the tractor to enter the button room. Again, my portals were removed, the cube fizzled, and I was trapped. I finally got it to work by entering the room through a portal placed on the floor next to the laser receiver - definitely not intuitive. --- Instead of fiddling with "did you trap yourself" logic, why not make the door open and remain open when you activate the laser receiver?
Meida 23 Apr, 2014 @ 5:21pm 
hard
SqueeBat 19 Apr, 2013 @ 11:38pm 
A very creative and clever map, but it was so frustrating having to play trial and error in the last chamber's part two with the rotating portal. The energy pellet was not working for me and just giving me a purple checker board, but then again, I've only seen it work in one custom map, so not sure how that can be fixed. Great work overall, though.
DocWibbleyWobbley  [author] 14 Jan, 2013 @ 2:00pm 
dneufeldt
1.The turrets in the begging are meant to be difficult.
2.The portal orienter is buggy in this map and I would recommend to shoot the portal a few times (mostly in the center) to get it going.
3.The cube fizzled probably because you got stuck in the room that it's meant to go.
4.If you send me some gameplay I'll take a look at it and fix stuff where is needed.
dneufeldt 14 Jan, 2013 @ 10:49am 
The turrets were to difficult to pass in the first part. Later in advanced chamber two, the portal orienter didn't really work, so I had to drop the cube in at odd angles to finally get the turrets, then when I got into that back room w/ the cube button, I put the cube on the button, at which point it disintegrated, my portals diappeared, I couldn't make any more potals and couldn't walk through the open door, nor could I die or do anything except restart the level very annoying!!! so I gave it thumbs down
DocWibbleyWobbley  [author] 25 Nov, 2012 @ 7:27am 
Thanks for your feedback Ispirata. I have a few maps to release soon and I will take the music volume into consideration. :)
The Sojourner 25 Nov, 2012 @ 2:47am 
On the plus side, you managed to script the music so that the music volume slider will control it. A couple of sound tips:

1) Watch the volume for music sounds that play everywhere. 8 is usually a good number to have the volume at for these types of sounds rather than 10.
2) Try using custom soundscapes (using an env_soundscape_triggerable and a trigger_soundscape) to add a sonic ambiance to your map. I used Testchamber_med_01 for most of your map.