Stellaris

Stellaris

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Resource Spawner
   
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File Size
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12.090 KB
4 Mar, 2017 @ 5:35am
2 Jun, 2018 @ 9:35am
20 Change Notes ( view )

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Resource Spawner

In 2 collections by ScepraX
ScepraX's Mod Collection for v2.1
19 items
Galaxy Manipulation Mods
3 items
Description
Stellaris version supported: v2.1.*

Resource Spawner
New orbital resource deposits will start to appear during a game, ready for you to exploit. Any resource deposit from the Vanilla game can appear: minerals, energy, research and strategic resources. Custom (strategic) resources from other mods are not included.

What makes this mod different from other mods that increase resources:
  • Resources are spawned gradually during a game. Each month a new random resource deposit may appear anywhere in the galaxy.
  • It works with existing saves. No need to start a new game.
  • It does not modify any of the Vanilla resource deposits. It does not not overwrite any Vanilla files whatsoever.
  • New orbital resource deposits will keep appearing during the whole game, so a previously worthless system might become a rich system.
  • You can use policy setting to determine how many new resource deposits will appear.

How it works
This mod is an event script that might create a random resource deposit each month based on a chance you can set using the "Resource Spawner" policy settings. The minimum chance is 1% each month (averaging 1 new resource deposit every 100 months) but you can increase this to 100% (1 new resource deposit every month) if you wish. The default chance is 8% meaning around one resource deposit every year on average.

The mod will work in two stages. The first stage just creates resource deposits on empty planets. The second stage adds resource deposits to any planet. More specific:
1. Any planet, moon, star, asteroid or object classified as solar system object that's not build (by an intelligent species) that has no ortbital resource deposit is a potential candidate to receive a resource deposit that's suited to the type of object.
2. Any one of them is a candidate to receive another resource deposit that's suited to the type of object.

Notes
Most resource deposits are loosely based on the type of planet and the chance they had when the solar system appeared as specified by Paradox. So you will not get any asteroids that have energy deposits or stars that give minerals. Some planet types will give energy deposits to balance the deposits. You might get planets that give both minerals and a form of research during the second stage. All ringworld sections that are uninhabitable will get Living Metal resource deposits.

A medium normal default game can have a couple of thousand solar system objects that don't have any resource deposits. For example: when using the policy setting that averages 1 new resource deposit every 20 months it'd take 5000 game years if the galaxy has 3000 of these solar system objects to give them all a resource deposit. On the highest policy setting it'd take 250 game years to do the same. I've tested a game where I started with 500 stars and found around 3000 solar system objects without resource deposits.

Disabling
You can disable the mod through the game launcher. The new resource deposits will not disappear. Alternatively you can use the policy settings to disable spawning.

Compatibility
Should be compatible with any mod.

Planets of a new class added through mods will also receive a random Vanilla resource deposit.

Multiplayer
In a multiplayer game the policy of a random player will be used to determine the spawn chance. If multiple players have different settings one will be choosen each month at random, unless they are set to [Disabled] in which case those players are excluded. If none of the players has active policy settings the mod will be disabled.

Testing
If you wish to test the event without waiting you can use the following console commands:
event resource_spawner.1
Spawns 1 resource deposit based on the chance set in the policy and may take a month before it spawns.
event resource_spawner.2
Spawns 1 resource deposit immediately.
event resource_spawner.10
Spawns 10 resource deposits immediately.
event resource_spawner.100
Spawns 100 resource deposits immediately.
event resource_spawner.1000
Spawns 1000 resource deposits immediately.

Warning
This mod might have a performance impact because a lot of research and mining stations will appear in most solar systems.
43 Comments
CETNIK 11 Mar @ 6:32am 
fun tip SOME MODS will work even knowing it's a wrong version of the game, some mod's will work even when outdated just subscribe activate and see if it works does not cost you to remove mod
X59 20 Nov, 2021 @ 9:34pm 
Does this mod work with current update?
Beast-Storm 10 May, 2021 @ 2:40am 
When can we expect an update?
Anbeeld 27 Jun, 2020 @ 11:07pm 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI.
You can check proof of this and read detailed description here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055544110
Zeratul Vergil 30 Mar, 2019 @ 11:31pm 
Is the mod still works despite not compatible with 2.2.6 version?
Mr. Robicheaux 26 Jan, 2019 @ 1:52am 
I will update the Mod to 2.2.3.
Light 24 Dec, 2018 @ 1:52am 
2.2 would be apreaciated. Seems like no resources are spawned now. Thank you :)
Caellach 9 Dec, 2018 @ 5:33am 
wonder if these mods of his are gonna be updated..
Fenrir (Away maybe for long) 2 Jun, 2018 @ 7:09am 
Can you upgrade it for the last 2.1.0 Major Update plz ?