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But it is fun- Brutal but fun
if Player.White.seated and life.Counter.getValue() == 0 then
As it is, that button can be clicked on after life/strength/craft has been changed and it will reset them all.
If you hit it a third time, you get errors and everything gets set to zero. It also does something strange with the figurine (it disappears).
For that, I'd recommend moving the SetColor call at the bottom of each color/player's script one line up, so that it's part of the IF statement, not after it.