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But it is fun- Brutal but fun
if Player.White.seated and life.Counter.getValue() == 0 then
As it is, that button can be clicked on after life/strength/craft has been changed and it will reset them all.
If you hit it a third time, you get errors and everything gets set to zero. It also does something strange with the figurine (it disappears).
For that, I'd recommend moving the SetColor call at the bottom of each color/player's script one line up, so that it's part of the IF statement, not after it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1809165574
Credits for Base Game Board (ENG) still goes to Andre
I have already started the scanning, the smaller expansions and the base game are done, but not implemented yet. The boards will be a bit trickier on the corner expansions and the other ones as well.
I appreciate it. The snapping, upside down view of the tiles when using ALT were the main things really preventing me from recruiting my buddies to play. I didn't mind the lower-quality scans, but I figured it wouldn't hurt to ask for higher-res. Thank you for your effort and time bringing this to TTS!
I have acquired a better scan equipment, and I have noticed the snap problems. When I have time for the update (maybe during summer holiday of the university), I will definitely upgrade the scans and fix the snap points. I will also check the "ALT"-ing of the tiles.
Thank you for the comment
I also notice several of the tiles like the city expansion tiles are upside down when holding ALT. Can this be fixed?
The game is originally playable with 2-6 players and this mod was created to reflect that.
There may be a way to add a large enough tray and copy-paste it several times and make them float in the air - Note that in case of unlocking the floating tray, the game can "crash" (the pieces appearing at random places on the table, making the recovery hard). However it may be difficult to play the game with that many players, despite the understandable mechanics and theoretical possibilities.
If you would like to try to load additional trays, be my guest. However I'm not planning to add more players to this mod.
Thank you for your fast reply. Actually the scans are indeed readable, but not the best quality. However it's pretty much the most complete collection and it's playable with a few hard-to-read cards.
Funny or not, my name is "valóban nem mindennapi". ;)
I have noticed your comment, although when I checked a few minutes ago, I haven't found any problems. I could easily read the cards. At least the Base Game cards are OK with me.
The scan is indeed a low quality one for now, but I could read it without problem.
Maybe you should check your configurations and enable Full Size Textures and set the Resolution to an acceptable ratio.
P.S.: You have an indeed funny name, because "ilyen névvel mostanság nem találkoztam"
add me if you want in
Just checked, I had no problems on my side.
I could improve my old mod if I could make advanced modeling (for the figurines), and it would be nice, if I could make this mod scripted, although I lack that kind of knowledge at this time.
Also, do you have plans to add the Lost Realms (Highlands/Woodland counterpart to the Deep Realms) and the Realms Untravelled (more cards for the Nether Realm, Deep Realms and Lost Realms expansions)? They are from the same author as the Nether Realm and the Deep Realms, but since FFG lost the license, they never made it to PoD.
Both are available freely here:
http://www.talismanisland.com/?page_id=7820
Until juhaszmaster adds Andre as a contributor, I mention him in this comment for you to know his great work.
----------
Those, who would like to contact me for a longer conversation, can reach me directly by email: gezasensei@gmail.com
I would like to thank my subscribers for taking an interest of my creation. This really means a lot to me. :)
Furthermore I also would like to specially thank juhaszmaster for constantly uploading/updating my mod. If it wasn't for him, this mod couldn't be brought to you. As I said, I cannot upload/update mods by myself at this time.
thanks for your work! it is really awesomein!
i want to made a Talisman mod with Chinese language.
but i dont have the talisman cards texture picture.
could you please tell me where i can get the picture?
thank you sooooooo much!!!
:D
Those cards are "sideway" decks. It can be fixed by holding ALT and use Q or E to rotate the enlarged hovering picture until it is seen right side up.
Maybe the other Terrain Cards (Firelands, Cataclysm) are "upside down" as well, although this thing should not be a major problem.
However I can rotate the cards of the templates by 180° (each card), if those are that horrible :)
However, here are some screenshots:
https://drive.google.com/open?id=0B9PuPNntWujYdDh3VGJrOFhUc28
1) The expansions are in sacks and sacks are in the "Expansions" sack to save room (16 expansion sacks in one sack).
2) I have added outlinings next to the base game board, where to place the expansion board pieces (and decks), which are in their respective expansion packs. I also have included expansion rulebooks with them to help setting up.
3) Base game character cards and figures are just next to the rulebook, which is next to the table.
4) The expansion characters and figures and other components are in their respective expansion sacks
I have tested the placement when I made the outlinings. So far no placement errors.
I hope I could answer your questions :)