Darkest Dungeon®

Darkest Dungeon®

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UI Enhancement
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General: UI
File Size
Posted
Updated
16.948 MB
7 Mar, 2017 @ 3:04pm
16 Nov, 2024 @ 1:54am
21 Change Notes ( view )

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UI Enhancement

In 1 collection by Maester Silvio
Maester Silvio's Mod Collection
9 items
Description
WORKS WITH CRIMSON COURT
WORKS WITH COLOR OF MADNESS

The tooltips for Darkest Dungeon contain a variety of errors and ambiguity. One of the most-loved QoL features from Lighter Dungeon and Pitch Black Dungeon is now available as a standalone mod. These UI changes are widespread, affecting coloring, spelling, and more!
189 Comments
Maester Silvio  [author] 19 Jul @ 6:45am 
I don't see anything specific for that class that would enable all 7 skills to be used. Do you mean the combat skill bar, or the skill bar in the character panel?
SpookyThaScary 19 Jul @ 3:50am 
Nvm, Floss just needed lvl 3 gear to get access to the other skills.
But eye of the sun for example has like 7 skills and they all show up in the ui.
Maester Silvio  [author] 18 Jul @ 11:03pm 
Can you share the name of one of them?
SpookyThaScary 18 Jul @ 1:51pm 
Maester Silvio just so weird, cuz alot of other modded classes have way more skills and are not hidden haha i was searching for an hr now, still cant find anything
Maester Silvio  [author] 18 Jul @ 1:05pm 
Yeah, there must be something hardcoded that prevents this, otherwise I imagine a mod would already exist that does what you're looking for.
SpookyThaScary 18 Jul @ 12:31pm 
Maester Silvio for example, im playing the floss class, but i can only use the first like 6 skills the last 3 are not choosable haha and i cannot untag the skills and are not visable in dungoen cuz of the ui i guess.
SpookyThaScary 18 Jul @ 12:29pm 
Maester Silvio I have mods that allow me to unlock all skills from the start and be able to use 7 at the same time, but the ui just blocks me from using more than 4. Somehow sum modded classes dont have that problem. Also theres just modded classes that have them unlocked from the start by themselves, and cannot be untagged, so im also blocked to use those skills in the back. Thought that theres a mod that would be able to fix this, but i cannot find anything sadly.
Maester Silvio  [author] 18 Jul @ 10:27am 
Just took a look in the files for you about it. From what I can tell, assuming you mean skills during dungeons, the number available to use is likely hardcoded to 4.
SpookyThaScary 18 Jul @ 3:54am 
Does anyone maybe know a mod, that makes the skillbar ui bigger? so i can actually USE ALL SKILLS? cuz often modded classes have more skills than the game would allow and sum have them learned from the beginning and cant untag them, so i cant even use them cuz they dont show up cuz of the bad ui which is to short. -_-
Radagast the Brown 7 Jun @ 5:55am 
well that's sad, but thanks for answering, i really wanted to find a QOL mod that actually fixes those tooltip oversights in the game...