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But eye of the sun for example has like 7 skills and they all show up in the ui.
until I used Notepad++ to to search through all mods files for the missing animation keyword combat_skill: .id "harvest" and pinpointed the issue.
So, thanks again for your help and for your fantastic mod!
Translated by GPT
My modifications affect the '.art' files of the heroes to uncondense certain tooltips. These files also could get modified by the skin mods as you mentioned.
Since there's no merging being done by some mod manager, to have both changes you'd have to make a custom patch.
If you'd like this done, contact me on Discord and I can make a patch for you with whatever mods you're using. My ID is: maestersilvio
Glad I can help with the modding and giving people a way to play the game while enjoying it just a tad more! :)
Worst case I can put out an optional patch that changes it to whichever is less popular. Changes for this mod should be out in 10-15 minutes.
I was wondering why was I rolling 9 (!) DMG on a maxed Lunge. I hovered above the skill and saw "DMG mod: 40%, CRIT mod: 12%". It should be +40% and +12%. Same with every other damaging skills, poor Dismas got neutered. So the whole time was playing the game on hard mode. LOL
I made a mod that is similar to Casual Provisions and Common Enemies but designed around the Sunward Layout for this particular reason .. Another Provisions Screen
Quick question though, I'm trying to figure out which mod is conflicting with Casual Provisions and Common Enemies. Does this mod change the provisions screen at all? Like taking the inventory from horizontal bottom and moving it vertical to the right?
this mod screws up vanilla tooltips and removes all the color coding, while also being incompatible with any modded classes (including even minor tweaks to the vanilla classes)
use Tooltip Fixer instead
I posted a comment about it here already, but the author deleted it, go figure
Would make the descriptions neater and easier to comprehend at a glance.