The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

27 평점
Nirnroot Glow Fix
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Category: Gameplay, Graphics
파일 크기
게시일
업데이트일
83.628 KB
2012년 2월 9일 오전 8시 00분
2012년 3월 12일 오전 5시 05분
업데이트 노트 3개 (보기)

다운로드 위해 구독하기
Nirnroot Glow Fix

설명
Mart's Nirnroot Glow Fix
===================

If you like the mod, rate it!

V1.1 - Initial release
V1.2 - Fixed a crash caused by the Red Nirnroot mesh, thanks to Iriodus for the report!
V1.3 - Updated method for previous stacked Nirnroot glow removal


WHAT IT IS
----------------

This is a subset of the mod Mart's Savegame De-Bloatifier -- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=7604 -- released stand-alone for those who just want this bug in the game fixed.

In short this mod:

* Removes stacked supernova Nirnroot glows, and prevents glows accumulating in future
* Reduces savegame bloat by using only two activators instead of three for Nirnroots
* Removes the additive empty nirnroots every time a cell resets, reducing savegame bloat

Note: the fix doesn't actually need an .esp, but the CK won't upload a package without one, so it includes a dummy .esp -- and you *must* load this, or it won't load the mod package itself where the fixes are.


CREDITS
--------------

Huge thanks to Throttlekitty for creating the updated Nirnroot meshes!
댓글 13
Plangkye 2020년 10월 14일 오후 4시 50분 
What's the texture mod used in the screenshot? Because that is one pretty nirnroot, and I want it in my game
Buzz-O-Matic 2012년 5월 13일 오후 7시 38분 
yea this doesn't work
Uki 2012년 4월 12일 오후 6시 05분 
Does not work for me. Subscribed/downloaded successfully, but nirnroots still have that ridiculous glow visible from far away in broad daylight. ><
Martigen  [작성자] 2012년 3월 12일 오전 5시 06분 
New version up!
Martigen  [작성자] 2012년 3월 7일 오전 7시 41분 
Just a note -- the latest official Bethesda patch now fixes the issue mentioned below. However, it still might be worth unsubscribing and re-subscribing to the mod after Skyrim is updated to 1.4.27.
Martigen  [작성자] 2012년 2월 10일 오후 1시 22분 
As it turns out -- there is a known issue where mods with .BSAs (basically, all mods on Steam Workshop right now) don't always override original vanilla files from the the Bethesda .BSAs. Bethsoft is aware of the issue.
If this mod doesn't appear to be working for you, this is why. In this case I recommend unsubscribing and downloading the loose-files version (as in, not using a .BSA archive) from Nexus at http://skyrim.nexusmods.com/downloads/file.php?id=8216 . Simply extract to your Data directory.
Martigen  [작성자] 2012년 2월 10일 오전 10시 18분 
Note my earlier description was wrong -- you *do* need to load the dummy .esp, otherwise the .bsa file of the mod won't load, and that's where all the magic happens.
Martigen  [작성자] 2012년 2월 9일 오후 2시 55분 
Ciner, can you download the mod from Nexus -- http://skyrim.nexusmods.com/downloads/file.php?id=8216 -- and install it manually (just unzip the contents of the archive to your Data directory) and let me know if it works. I'm beginning to suspect something is going on with the CK's packaging and installing via Steam Workshop.
Jojy 2012년 2월 9일 오후 1시 57분 
Forgive me if I'm wrong, but when Sartorius said 'new/modified monsters from previous bethesda gmes' I immediately though of "mart's" mutant mod for fallout 3. Am i close? Either way, thanks for the nirnroot fix.
Noodleboi 2012년 2월 9일 오후 1시 01분 
Subscribed mod was installed picked a ninroot but the glowing light still remained... ?