Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Naturalia
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
147.117 KB
12 Mar, 2017 @ 12:49pm
28 Mar, 2017 @ 10:07am
6 Change Notes ( view )

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Naturalia

In 2 collections by Ananse
BFG Modpack Collection
36 items
Asha Modpack Collection
50 items
Description
This mod component makes changes to some of the base game's worse Natural Wonders to make them more on par with the better ones:

-Crater Lake now gives +1 Food (up from 0)
-Cliffs of Dover now give +2 Food (up from 0wtf?)
-Pantanal now gives +3 Food (up from 2)
-The Dead Sea now gives +2 Gold (up from 0)

It also adds fourteen new natural wonders to the game (pictured above with their effects):

-Aleutian Islands
-Belize Barrier Reef
-Bryce Canyon
-Denali
-Everglades
-Great Kelp Forest
-Great Salt Lake
-Lake Baikal
-Lake Superior
-Lake Tanganyika
-Lake Victoria
-Matterhorn
-Mount Fuji
-Tierra del Fuego
Popular Discussions View All (2)
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28 Mar, 2017 @ 10:31am
FAQ
Ananse
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12 Mar, 2017 @ 1:49pm
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Ananse
43 Comments
King Flippy Nips 9 May, 2020 @ 3:26pm 
looks like you just took natural wonders and renamed them?
Raul Pudd 28 Jun, 2019 @ 6:34pm 
I just want to point out that Crater Lake does not contain any natural sources of food. The plus one food is not historically accurate
Borealis 6 Sep, 2018 @ 8:35am 
i ran into trouble with this mod and terra mibilis - i suspect it is caused by the fact that both mods change some yields of the four wonders this mod changes. and that both modsd add the lake victoria as wonder. can you do some testing there? because i want the wonders of both mods, yet i cant use them alongside each other.
westcoasting 4 Sep, 2018 @ 12:54am 
After the recent update, I am now getting an error every time i try to load a game with this addon active
pauloel7 2 Aug, 2018 @ 6:46pm 
So I found out R&F expansion already brings MATTERHORN into the game, generating a conflict. I've deleted its lines from NaturalWonders.xml, and cleared Modding.log, but Database.log still complains about it in the NaturalWonders_Text.xml file, which I cannot open and edit (see below). Anyone can help with a fix here? Would be really nice to see this mod updated!
pauloel7 1 Aug, 2018 @ 7:23pm 
Anyone else is having error messages in the modding log because of this mod: "[4156139.624] LocalizedText - Loading Naturalia/Text/NaturalWonders_Text.xml
[4156139.624] Warning: LocalizedText - Error Loading XML."? Also, cannot open "NaturalWonders_Text.xml" - message reads: "Text encoding Unicode (UTF-8) isn't applicable!?
Infidel 7 Jul, 2018 @ 11:33pm 
still wait this mod :(
walking fire 27 Jun, 2018 @ 4:59pm 
I know it's been forever since you've touched this mod, but I'm curious if you would make a new mod for American natural wonders. (maybe make a series, 'merica, then europe, africa, etc.) I see you've got a few in there, but there is quite a bit that I wish someone would add i.e. Devil's Tower, the Badlands, Mt. Rainier, and so on. Thanks!
watsface 16 Jun, 2018 @ 9:45am 
does this work for R&F anyone know?
Flutterdyke 17 Apr, 2018 @ 8:20pm 
Disappointed to find that this mod won't load in vanilla. (as of April 17, 2018) Any idea when a fix might be developed?