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Accurate Mortars Lite
   
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Mod, 1.0
File Size
Posted
Updated
848.231 KB
13 Mar, 2017 @ 8:09am
17 Oct, 2018 @ 9:18pm
8 Change Notes ( view )

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Accurate Mortars Lite

Description
Updated to support Version 1.0!!

This is the "Lite" Version of "Accurate Mortars"
The full version with cooldown reduction. -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=881580886

This is a simple mod that makes all of the vanilla mortars way more accurate.
Mortars' spread will be decreased from 13 to 5,
This mod does NOT decreace the cooldown like in the full version.

Note that...
This mod only works with vanilla mortars.
This mod can affect the accuracy of enemy NPC too!!

The mod should work with an existing save.
If there is any bug, question, or suggestion, feel free to comment.

Download old Versions
https://github.com/Nick-2525/AccurateMortars_Storage.git
Just download it from the green button at the top right that says "Clone or download", and click "download Zip". Extract it and take whatever version of Accurate Mortars, and put it in your "Mods" folder!(Steam\steamapps\common\RimWorld\Mods)

My other mods
"Firefoam Mortar" - A mortar that can extinguish FIRE!!(eventually)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884312231
Popular Discussions View All (1)
0
23 Apr, 2018 @ 2:29pm
xpath code
dninemfive
26 Comments
CAPNxCHAR 18 Dec, 2018 @ 6:24am 
Thanks for the information! This mod is great!
Nick  [author] 12 Dec, 2018 @ 2:51pm 
xXxCAPNxCHARxXx,
Unfortunately, I'm not good enough to code an ingame menu to change the value. However, you can try modifying the value in the file yourself!

1. Go to the workshop folder and open "Buildings_Security.xml"
(Steam\steamapps\workshop\content\294100\881580886\Defs\ThingDefs_Buildings)
2. Ctrl+F and search for "forcedMissRadius". You'll find a line of code: <forcedMissRadius>5</forcedMissRadius>
3. Modify its value from 5 to whatever you want. The default set by the devs is 13.

Note that whenever this mod gets updated, steam overwrites this file automatically. So you have to modify the value again.
CAPNxCHAR 12 Dec, 2018 @ 8:56am 
Any chance we could determine our own mortar accuracy in a mod settings option? I don't like the vanilla's 13 but I think 5 is too accurate. I would like to enter my own parameters. I think 7 or 8 would be perfect.
Roughtymes 13 Nov, 2018 @ 9:17am 
Great mod thanks!
Nick  [author] 17 Oct, 2018 @ 9:24pm 
Updated the mod to work for the Version 1.0!!

If you are not ready to move to 1.0, you can download the previous versions from the link below!
https://github.com/Nick-2525/AccurateMortars_Storage.git
Nick  [author] 8 Sep, 2018 @ 9:49am 
I'm sorry for the wait, I've been neglecting Rimworld too much lately, and have been focusing on some other games and projects.
As always, if there is any bug or glitch with the mod, please feel free to comment!

Thank you very much for waiting :)
Nick  [author] 8 Sep, 2018 @ 9:40am 
Gm Henson,
Enjoy! :)
Nick  [author] 8 Sep, 2018 @ 9:39am 
The mod has been updated for B19! Also...

============Damege has been reduced back to the default value============
This mod also increaced (x2) the damage amount dealt by the mortar shells, since that was the default value until A16. However, I tought it was time to follow the dev's standard, so I didn't modify the <damageAmountBase> for this update.

You still can override the value by going into "Items_Resource_Shell.xml" and replace the line
<!-- damage amount is the damage def default -->
with
<damageAmountBase>*whatever*</damageAmountBase>
Gm Henson 8 Sep, 2018 @ 9:24am 
thank you for update:steamhappy:
ZJK 11 Apr, 2018 @ 1:26pm 
Thanks Nick! Also, for the 'Lite' version of your mod, the folder name isn't 881580886, but 882924533, for anyone insterested.