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Unfortunately, I'm not good enough to code an ingame menu to change the value. However, you can try modifying the value in the file yourself!
1. Go to the workshop folder and open "Buildings_Security.xml"
(Steam\steamapps\workshop\content\294100\881580886\Defs\ThingDefs_Buildings)
2. Ctrl+F and search for "forcedMissRadius". You'll find a line of code: <forcedMissRadius>5</forcedMissRadius>
3. Modify its value from 5 to whatever you want. The default set by the devs is 13.
Note that whenever this mod gets updated, steam overwrites this file automatically. So you have to modify the value again.
If you are not ready to move to 1.0, you can download the previous versions from the link below!
https://github.com/Nick-2525/AccurateMortars_Storage.git
As always, if there is any bug or glitch with the mod, please feel free to comment!
Thank you very much for waiting :)
Enjoy! :)
============Damege has been reduced back to the default value============
This mod also increaced (x2) the damage amount dealt by the mortar shells, since that was the default value until A16. However, I tought it was time to follow the dev's standard, so I didn't modify the <damageAmountBase> for this update.
You still can override the value by going into "Items_Resource_Shell.xml" and replace the line
<!-- damage amount is the damage def default -->
with
<damageAmountBase>*whatever*</damageAmountBase>
You might be looking in the wrong folder, it's in "Buildings_Security.xml". and NOT in "Items_Resource_Shell.xml"
1. Go to the workshop folder and open "Buildings_Security.xml"
(Steam\steamapps\workshop\content\294100\881580886\Defs\ThingDefs_Buildings)
2. Ctrl+F and search for "forcedMissRadius"
3. Modify its value from 5 to whatever you want. The default set by the devs is 11.
Nick's advice is correct, but just remember that if/when the mod is updated it will get overwritten and thus reset.
Unfortunately no. However, you can try modifying the value yourself.
1. Go to the workshop folder of this mod: (Steam\steamapps\workshop\content\294100\881580886\Defs\ThingDefs_Items)
2. Open “Items_Resource_Shell.xml” with a text editor.
3. Search for the line(Ctrl+F) “Bullet_Shell_HighExplosive”
4. Now search for the line(Ctrl+F) “damageAmountBase”
(Note that there's more than one line of “damageAmountBase”, make sure to only modify the one under <defName>Bullet_Shell_HighExplosive</defName>)
5. Replace the value from “100” to whatever you want. “50” is the default value.
Which allows us to change only parts of files, rather than swapping the file itself.
I've just updated to fix the <damageAmountBase> for the HE mortar shell from 50 to 100. Thanks for reporting!!
I forgot to change the damage because the devs changed the file structure for mortars in B18, separating the defs for the mortar itself and the mortar shells(which contains damage) into a different file altogether :P
I searched for <damageAmountBase> and only found values for turret bullets and IED's.
I just updated the mod so that the <damageAmountBase> is reverted back to 100 like in A16.
Let me know if you liked this update or not.
thanks everyone for waiting, and if you see any problem or suggestion for the mod,
feel free to comment!!