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The final marshal instruction uses the wagons you have picked up from the previous instructions the only additon to that list is the Guards/brake van from the cripple road in South Yard. I didn't create the"required asset list" I left that upto the game to generate it and everything looks to be listed, including the infamous European loco & asset pack which I now know should be avoided like the plauge.
Speed limits on the HUD was deliberate, an industrial railway such as this wouldnt have posted such restictions and it would have been down to local knowlage.
The AI trains are a disapointmet to me also. The original idea was to have a scenic backdrop to the route and I thought it would be a simple job to have trains running round and round in an endless loop.....how wrong was I. They do one circuit and park up, not brilliant but if someone outthere knows how to fix this, please let me know and I will incorperate it.