Train Simulator Classic 2024

Train Simulator Classic 2024

Coals to Agecroft. Its Grim up North
4 Comments
Simon Kirkbright  [author] 14 Nov, 2018 @ 6:36am 
A revised version of this scenario is now available
b.eyre555 7 May, 2017 @ 9:40am 
hi ,thanks for a very nice run ,bri
Simon Kirkbright  [author] 16 Mar, 2017 @ 5:24am 
Hi Tompallen, sorry you are having problems running this senario.
The final marshal instruction uses the wagons you have picked up from the previous instructions the only additon to that list is the Guards/brake van from the cripple road in South Yard. I didn't create the"required asset list" I left that upto the game to generate it and everything looks to be listed, including the infamous European loco & asset pack which I now know should be avoided like the plauge.
Speed limits on the HUD was deliberate, an industrial railway such as this wouldnt have posted such restictions and it would have been down to local knowlage.
The AI trains are a disapointmet to me also. The original idea was to have a scenic backdrop to the route and I thought it would be a simple job to have trains running round and round in an endless loop.....how wrong was I. They do one circuit and park up, not brilliant but if someone outthere knows how to fix this, please let me know and I will incorperate it.
tompallen 15 Mar, 2017 @ 12:45pm 
This would probably be a great shunting scenario if it could be completed. However, the final marshal instruction requires quite a few wagons that cannot be found anywhere. That's in addition to some required rolling stock that isn't included in the required assets list, the absence of speed limit markers on the HUD ribbon, and AI trains lined up in plain sight on the 2D map that must be used in order to navigate the route. Lots of work needed on both the route and the scenarios, in my opinion.