Total War: WARHAMMER

Total War: WARHAMMER

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traits_dlc7.pack
   
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Tags: mod, Campaign
File Size
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30.318 KB
15 Mar, 2017 @ 4:46am
11 Aug, 2017 @ 8:47am
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traits_dlc7.pack

Description
Created as a companion mod to https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720644358

Removes triggers for some negative traits for the Bretonnia faction.
7 Comments
Lampros 20 Oct, 2017 @ 4:51pm 
Is this up-to-date?
AIAIA  [author] 26 Jul, 2017 @ 9:23am 
Yup, that is why this mod exists. you should not get any of those with the mod active. My main aim is to have badass generals, not the fecktards which is annoying in vanilla. Good traits should still be earned though, through either battle performance or good administration. The trait system for the bretonians is especially harsh (100% if conditions triggered)
iamshinyman 26 Jul, 2017 @ 7:39am 
These randomly applied negative traits are a baffling game design decision. It is literally unavoidable when you conquer a city (which moves you into the city) and the moment you hit the turn cycle it gives you a negative trait. How could that possibly have been avoided? How is conquering a city "lazy"? The entire game mechanic for randomly applied traits should have just been scrapped as a bad idea that only forces people to reload autosaves to avoid your main general being crippled.
AIAIA  [author] 10 Jul, 2017 @ 4:30am 
Well some buildings actually give you negative traits 100% once the conditions are met so this solve the bit about the annoyance.
Goliath 10 Jul, 2017 @ 4:01am 
Bretonnians are the only faction which can get rid of negative traits. Why would a mod like this be necessary, because getting rid of negative stuff is pretty easy.
AIAIA  [author] 15 Mar, 2017 @ 10:23am 
See this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720644358

This mod compliments the stock one, by doing the same for some of the negative traits for Bretonnia
Sometimes_Consistent 15 Mar, 2017 @ 7:47am 
And this is?