Total War: WARHAMMER

Total War: WARHAMMER

39 ratings
Siege of Rock Fortress [The AI works on this one :)]
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Maps
File Size
Posted
Updated
38.983 MB
22 Mar, 2017 @ 8:58pm
12 Apr, 2017 @ 11:51pm
11 Change Notes ( view )

Subscribe to download
Siege of Rock Fortress [The AI works on this one :)]

Description
Backstory
Several minutes ago, foreigner saboteurs managed to destroy the four gates of the city and blown up some of the walls and defensive towers. The defenders quickly tried to block the all the holes in the walls with some carts, when they saw an army in the horizon....

But thanks to our dwarf guests, the gates has been repared at an amazing speed. Also, they took some materials from the other walls to fix the broken ones, so there are no more holes, but the rest of the wall is weaker! Quick, we need to defend these walls!

While looking the enemy army coming to the city, the captain of the guard receive a message "The guards have found the rest of the explosives of the saboteurs and want to use them as ammo to shoot the cannons of the towers!". "Good," says the captain "Let's return this mercancy to the sender!".

Info about the map
"Siege of Rock Fortress" is a very big (good for 4 vs 4) Empire city map. The fortress is located between some giant rocks, which gives it natural protection from the south and partial protection from west and east (except against flying units). The city has 4 gates (one in the west, one in the north, one in the east and one in the souht-east). Every entrance zone has his good and bad things:
- West entrance: gives you access to the second level of the city directly, but to reach the gate you have to expose yourself to fire from both flanks.
- North entrance: is safer, but you are far from the center and you have to pass the river to reach the second level.
- East entrance: is closer to the center of the city than the north entrance, but the lack of bridges in that side makes you vulnerable to fire from the other side of the river.
- South-East entrance: is the closer one to the third level of the city, and has a forest nearby where you can make your units move without being seen, but once inside there is only one route (no streets, no flanking,...). If some units stops you before reaching the third level, you will have a problem.

How to play it
Once downloaded, "Siege of Rock Fortress" will show up in both, Land battle and Siege battle modes. You can play it in Land Battle mode (easier to play in multiplayer) or in Siege Battle mode (everyone has to download the map first, but you can use battering rams and siege towers, and if you capture the victory point you can win the battle :) ).

For multiplayer, EVERYTHING WORKS. Yes, even siege towers works now. For vs AI,.... EVERYTHING WORKS TOO. The AI is finally fixed.

Now some technical info before you start saying "Hey Frodo, X thing doesn't work!"
- The "Vanguard" deployment: the vanguard deployment zone of the attacker is a bit funky. You will see two vanguard deployment zones, one is generated automatically by the game, and is pretty much broken. The other one is the fixed one that I've put in the map, and is the one that works. So you can ignore the funky one. It's there because I don't know if you can disable it, but now is only visual, so you can ignore it.
- If you make full zoom in the water, you become the water, my friend: I don't know why you can do that, so don't make zoom in the water.
- Why the defender starts looking to a wall?: because that's the southern part of the deployment zone, and the camera starts there. Just press W for a second aaaaaand..... fixed.
- I've capture the victory point and the battle continues!!: you are playing it as a "Land battle". If you want to win by capping, play it as a "Siege Battle".
- Hey, I can move the camera inside the giant rocks!: It was that or to have very weird line of sight issues, so.... It's the lesser evil.

And with that over, I hope you enjoy the map! If you have any doubt of something or a suggestion, just leave a comment.

Donations
My maps are and will always be free but, if you are interested in supporting me with money, here is a donation button. I seriously doubt I get any donations, but if I do, all will go to buy me the DLCs I lack (currently, Wood Elfs and Beastman, and probably Norsca because I have yet to get money to reserve Warhammer 2....). Anyway, here's the button:
[www.paypal.com]
16 Comments
Frodo45127  [author] 30 Jan, 2018 @ 11:40am 
Updated for Warhammer 2, with a big visual rework: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1286620024
Catimir Lenin 28 Jan, 2018 @ 2:58pm 
Thanks mate!
Frodo45127  [author] 26 Jan, 2018 @ 1:21pm 
I literally forget about this one..... I'll upload it this weekend. Shouldn't take too much time.
Catimir Lenin 25 Jan, 2018 @ 6:15pm 
Any chance that this'll be copied over to tww2? It was one of the best custom siege maps and the AI worked very well on it
Jotunheim 16 May, 2017 @ 12:09pm 
Hey Frodo, X thing doesn't work!

Just joking!!! incredible map!! very very very beautiful! AI works incredibly well. Just one thing, take this as feedback.

I made a custom siege battle with this map. 3 defender AI VS 1 AI and me. My ally, once on the wall, runs on the capture point ( very well mate xD ) and try to capture it. The problem: unless I run on the capture point to take it and help my AI ally, the AI ally was not able to capture it and to win the match. To be able to take the capture point we needed at least one my unit. Without my unit ally was stopped on the capture point. Finally, when one of my unit arrived, we take the capture point, the AI re-start to move vs enemies left and after a while we won the battle
Lethos 15 Apr, 2017 @ 11:34am 
Good lord, this map is excellent. Had one of the best siegebattle ever !
Frodo45127  [author] 3 Apr, 2017 @ 5:33am 
@EPC Atomic since two updates ago, attacker AI is broken due to the lack of Siege AI Zones (we can put them yet). Defender AI works, kidna. I forgot to update the description.
EPC Atomic 3 Apr, 2017 @ 2:38am 
awesome map but when ever i fight the AI it does nothing
Frodo45127  [author] 27 Mar, 2017 @ 11:03pm 
@Kaiser make a bridge with the terrain, then put the bridge (the ones from the props section, not from buildings) so the floor of the bridge is at the same level that the terrain, and then put terrain holes at both sides so you can't see the bridge of ground.
Crunch Crouton 27 Mar, 2017 @ 9:14pm 
How did you make the bridges? everytime I try to upload my map an error occurs telling me to delete the bridgges