Space Engineers

Space Engineers

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JRGD Big Red Gravity Drive Retrofit
   
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Type: Blueprint
File Size
Posted
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713.164 KB
26 Mar, 2017 @ 9:02pm
9 Jun, 2018 @ 3:57pm
14 Change Notes ( view )

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JRGD Big Red Gravity Drive Retrofit

Description
A retrofit of the Big Red Ship using the JRGD Gravity Drive script. This ship has the equivalent thrust of 119 Large Hydrogen Thrusters in every direction, which adds up to 715 Large Hydrogen Thrusters in total. Best of all, unlike traditional gravity drives, there is exact no torque guaranteed. The script automatically calculates the force, center of mass, and position of each drive to adjust accordingly, canceling out all destabilizing forces all in vanilla Space Engineers.

See the JRGD script here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=890464232
8 Comments
Strategic Developments 29 Jul, 2018 @ 8:57am 
ummm... how do i use this? sorry if i sound nooby
Jerry  [author] 4 Apr, 2017 @ 6:49pm 
Nice. For now though, I very much intend to stay in space. There is zero chance my super heavily armored grav drive ship can ever touch the surface. For that I would need 40ish large hydrogen thrusters :/ I should probably just build a shuttle...
Lynnuxx 4 Apr, 2017 @ 4:11pm 
Yes, I mean the normal gyros. I have a totally different solution from yours since I need the gyros for atmospheric flight. So I decided to control the rotation via the gyros and linear movement (in space) via the gravdrive.
It's part of a flight control system (FCS) which is almost finished.
Jerry  [author] 2 Apr, 2017 @ 11:39pm 
Or you might have meant not influencing normal gyros. In that case, the script worked perfectly then. As far as the script is concerned, the normal gyros don;t even exist.
Jerry  [author] 2 Apr, 2017 @ 11:37pm 
@Yep. That was fixed just today as well. ;) The dampeners and translation power demands are so high that gravity gyros sometimes can't allocate enough power. I had to do a bit of a patchwork to swap the power order around.
Lynnuxx 2 Apr, 2017 @ 3:10pm 
Nice ! And this ship doesn't have the issue with the grav drive (at full power) influencing gyro efficiency like mine.
Jerry  [author] 1 Apr, 2017 @ 10:37pm 
@Lynnuxx, that was caused by a bug and have been fixed.
Lynnuxx 28 Mar, 2017 @ 4:56pm 
The ship is acting a bit weird. It's always moving and shaking a bit with the thrusters firing in short pulses.