Portal 2

Portal 2

82 ratings
Glitches & Exploits (Room 5 replaced)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.580 MB
14 Aug, 2012 @ 2:36pm
21 Dec, 2012 @ 10:05am
5 Change Notes ( view )

Subscribe to download
Glitches & Exploits (Room 5 replaced)

Description
Size: Medium
Difficulty: Depends on experience. Probably next to impossible for the beginner / casual player, and obvious for the experienced player.

This chamber is made of 6 rooms. Each of those room being a demo of an exploit (rooms can be designed not to allow them) or a glitch (too bad, it is a bug in the game), that I find over and over in maps, and sometime still forget in my own maps.

The first 2 rooms are demo of 2 well known exploits.
Third and last room are really variation on the same theme.
Fourth room is not really an exploit, because most of the time performing it would prevent solving the puzzle. It could have been done with a tractor beam as well. I actually included the tractor beam variation in my Playground map (for whomever played it and managed to get the cube to main room :-P ).

The glltch that was demo'd by the original 5th seems to have been patched out. Thank you Reiman for pointing this out. I replaced room 5 with one built around another well known bug.

Update 1: Fixed room 4.
Update 2: Added lighting to rooms 4 & 5.
Update 3: Removed portable wall that allowed jump-over-the-goo in room 3, ty ruben.hop for pointing this out.
Update 4: the glitch that was exposed in the original room 5 has been fixed. Another well known bug is now exposed in the new room 5.

Difficulty Aspects Grid:
====================================
Timed Window - No
Non Linearity - No
Blind/Remote Action - No
Space Separation - No
Time Separation - No
Execution Precision - Yes
Execution Timing - No
Confusion - No
Counternatural - No
Automation - No
Lethality - 2/10
Glitch - YES

(see description on my "Detours!" map for glossary)
25 Comments
Ashton 9 Oct, 2023 @ 10:50am 
how do u beat room 2?
Ebbzylon  [author] 25 Aug, 2019 @ 3:03pm 
@ZAPAX Ty for the positive feedback, and enjoy building!
ZAPAX 25 Aug, 2019 @ 12:38pm 
Thanks Ebbzylon for your masterclass. Very usefull. I'll keep it in mind when I create my chambers. Thanks a lot
Ebbzylon  [author] 25 Jun, 2019 @ 5:39pm 
True. Often been using that to "walk" over "obstacles", such as flip doors, etc.
snas 25 Jun, 2019 @ 4:36am 
Hay Ebbzylon
Your chamber got me thinking, something you might want to add to this chamber is the ability to land on an inset platform by creating portal to the side and slightly above said platform. I'm not sure I've explained that well so i published an example for u (see below)

It's not a glitch as such, but because it would be impossible to do in reality many inexperienced designers overlook this potential bypass to their intended solution.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780563400
Ebbzylon  [author] 24 Jun, 2019 @ 12:55pm 
@snas Thanks for the feedback! Yeah, I tend to get irritated at maps that kills me too!
I guess I could replace the goo with an empty pit and a jump platform back to the entry point, especially since this is just a demo room.

cheers
snas 24 Jun, 2019 @ 12:25pm 
Good idea to publish something like this. I've had the game for years and wasn't aware of the issue with the Fizzers and forgotten about that weird glitch where the cube passes straight though the mesh.

My only criticism is that it is quite easy to misjudge the jump in the last room and end up in the water. I always try to avoid using lethal components where there is a reasonable likelihood of them actually killing the player, especially as the player gets farther though the chamber.
TS_Mind_Swept 24 Dec, 2014 @ 8:16pm 
did not fixed? really?
Ebbzylon  [author] 24 Dec, 2014 @ 8:05pm 
@SalbasuFilms, have look at the first comment. It contains links to videos that sho how to pass each room (assuming that Valve did not fixed those exploits since then)
Boobie and vagene 24 Dec, 2014 @ 12:29pm 
how do i pass the 1 room?