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Your chamber got me thinking, something you might want to add to this chamber is the ability to land on an inset platform by creating portal to the side and slightly above said platform. I'm not sure I've explained that well so i published an example for u (see below)
It's not a glitch as such, but because it would be impossible to do in reality many inexperienced designers overlook this potential bypass to their intended solution.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1780563400
I guess I could replace the goo with an empty pit and a jump platform back to the entry point, especially since this is just a demo room.
cheers
My only criticism is that it is quite easy to misjudge the jump in the last room and end up in the water. I always try to avoid using lethal components where there is a reasonable likelihood of them actually killing the player, especially as the player gets farther though the chamber.
room 4: Fixed. TY.
room 5: TY for reporting the patch. Indeed, I could not get the glitch from the room 5 to occur anymore! Hurray! I replaced the room with a new one built around another well known bug.
re: glitches - Indeed, that's exactly why I named this map so that it is obvious it is built around bugs that could be fixed over time.
cheers
And room 5 didn't work for me like in your video, so I stuck. Is there a chance, Valve did an update on that? So I would exchange room 5 by 6. Room 6 I already knew.
I just can advise everyone: don't build a puzzle solution on glitches, as they may get patched or somebody gets frustrated on them when they won't work for him - just try to avoid them.
Cheers!
thank you. Not sure how it happens. Possibly a race condition in the code.
@henpitts
thanks
Yeah, that particular glitch, I discovered while testing one of my maps. I was quite upset cuz it allowed to bypass half of the puzzle! :-P
room 1
room 2
room 3
room 4
room 5
room 6