Sid Meier's Civilization VI

Sid Meier's Civilization VI

44 ratings
End Game Tech
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
3.970 KB
27 Mar, 2017 @ 4:19pm
1 Change Note ( view )

Subscribe to download
End Game Tech

Description
TO BE CLEAR, this does not add anything to score victories!

Do you play long games? Do you play with domination victory only? Are you tired of having to constantly re-select "Future Tech" because you're done with all research? Then this mod is for you!

This mod adds a new technology that can be researched when you've reached the end of the tech tree. It has a very high science requirement and should take hundreds, if not thousands of turns to complete. This of course will vary depending on game speed.

You may also want to check out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=892926669 for the same thing but for the Civics tree!

COMPATABILITY:
It should be compatible with all other mods, even ones designed to alter the tech tree. If you run into any issues, let me know.

ISSUES:
None that I know of at time of publishing.

VERSION HISTORY:
v1 - 3/27/16 - Initial release
16 Comments
Coolcat15 29 Sep, 2019 @ 5:45pm 
what does the tech do
Pyros 3 Sep, 2019 @ 4:22pm 
Is it compatible with GS? I get an error message. Playing on Mac.
Foolish 6 Aug, 2019 @ 9:48am 
Unfortunately this mod does not work anymore because of the new updates since it defeats the purpose of GS. Which means I must thank you, maker of this mod, for helping everyone out making this mod when there wasnt an end game civic and tech.
I will always remember you
zon 26 Feb, 2019 @ 1:47am 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
renancoutinho60 5 Feb, 2019 @ 11:12am 
doesn't work anymore.
FalseZen 4 May, 2018 @ 11:00am 
Does this still work with R&F? Research and Civic (your other mod) are done. I'm playing on marathon, and after every turn it's still asking me to choose another Resreach and Civic. These mods worked great before R&F, which is why I was wondering. If it's working for everyone else, I'll have to find what might be conflicting. Great mods btw, I love 'em!
Foolish 6 Feb, 2018 @ 2:26pm 
will this mod work with the new rise and fall update? just need to know since imma get it
Speedster2000 21 Jul, 2017 @ 5:59am 
What about some endless production thing? If I play hundreds of rounds and all citys are finished, they complete everything within 1 round and I have to choose a new production for every fXXXing city...
|++ MΛRTIN ++| 4 Jun, 2017 @ 4:46pm 
@Mori The Vampire Lord I think you're misundertanding what he's saying this is just so you don't have to keep selecting Future Tech it doesn't add i any new uits/structures/wonders