Sid Meier's Civilization VI

Sid Meier's Civilization VI

32 ratings
End Game Civic
   
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Type: Mod
Mod: Gameplay
File Size
Posted
4.197 KB
27 Mar, 2017 @ 4:25pm
1 Change Note ( view )

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End Game Civic

Description
TO BE CLEAR, this does not add anything to score victories! The whole idea is to let you choose a civic that doesn't need repeating every few turns, late in the game. If you need to change policies all of a sudden, you can switch to one of the repeatable civics. That way you're not spending a ton of gold to do so.

Do you play long games? Do you play with domination victory only? Are you tired of having to constantly re-select "Globalization" or "Social Media" civics because you're done with them all? Then this mod is for you!

This mod adds a new civic that can be selected when you've reached the end of the civics tree. It has a very high culture requirement and should take hundreds, if not thousands of turns to complete. This of course will vary depending on game speed.

You may also want to check out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=892923903 for the same thing but for the Tech tree!

COMPATABILITY:
It should be compatible with all other mods, even ones designed to alter the civics tree. If you run into any issues, let me know.

ISSUES:
None that I know of at time of publishing.

VERSION HISTORY:
v1 - 3/27/16 - Initial release
24 Comments
Noah 6 Mar, 2021 @ 6:53pm 
It works (likewise with the tech version).
Angelhearth 4 Dec, 2019 @ 7:14am 
The only reason I see for this is if you get bored of selecting Future Civic, and have maxed all your governors. What I would like to see in this mod was a +1 Wildcard and +1 Envoy. That would actually make it worth while. Anyone know how to do it? Seems the author has taken an extended leave, or just lost interest in the mod.
Pyros 3 Sep, 2019 @ 4:22pm 
Is it compatible with GS? I get an error message. Playing on Mac.
Vael 31 Jul, 2019 @ 10:08am 
Neither this nor the tech version seem to work with the base game for me, haven't bought either of the DLCs, nor plan too. Anyway to make them compatible?
YourFriendJohnny 6 Apr, 2019 @ 1:36pm 
LMK when updated for GS, really looking forward to using this mod again!
zon 12 Mar, 2019 @ 12:49am 
same as end game tech - won't work anymore :/
zon 12 Mar, 2019 @ 12:48am 
seems the same bug from R&F persists under GS @Notus Oren @ [SSC] Borealis @False Zen
Notus Oren 10 Mar, 2019 @ 1:56am 
Does anyone know why it finishes in a single turn?
|SW| J-Mart 6 Mar, 2019 @ 7:00pm 
Any chance of a compatibility update for Rising Storm?
zon 26 Feb, 2019 @ 2:02am 
seems working fine with GS - to get rid of the compatibility warning add this to line 8 of .modinfo:
<CompatibleVersions>2.0</CompatibleVersions>
has there been any idea how to fix the bug where u hv to select it every turn? many thx :)