Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Working on Arid currently, hopefully I'll get to all of them eventually.
Opps, my bad, forgot the map had tress, didn't pack in the textures. Will fix soon.
Gotcha. I'm not a huge map editor, so I don't really know how things like this work, though I'm glad I could help in the hunt for bugs. I'll be sure to let you know if any other problems arise.
That's fine.
I think I found the issue, compiling the map to take a look. If it looks fine on my end, I'll do a full compile then upload it, might as well add strider nodes while I'm at it.
In response to my previous comment, I know that you adding me as a friend is only to communicate about the map, but I still will have to decline.
Thanks for your response, although I am going to hold off on your friend request, sorry but I don't take requests from people I actually know, is that okay?
I encountered this problem in testing a few times when I was first AI noding the map, but it disappeared by the time I sent it out to testers.
I'm taking another look at the map now in Hammer.
My best guess is that there's an error I missed in the compile, or the skybox is breaking.