Arma 3
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End Times Altis (Ravage)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
628.614 KB
29 Mar, 2017 @ 5:46pm
19 Jun, 2023 @ 4:10pm
16 Change Notes ( view )

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End Times Altis (Ravage)

Description
After years of scrounging through the ruins of civilization, you have arrived on Altis. You have survived, so far, when billions have died, driven by the knowledge that your team might be the only one that knows CSAT Lazarus devices are animating the dead. Your goals are simple: survive; find supplies, transportation, and willing local allies as you can; and destroy every last one of the Lazarus devices.

Version 2.2 Features:
- Single Player or Multiplayer (Coop)
- Search Altis for the mission targets
- Ravage Mod zombies, roaming AI, loot, and vehicles
- Play time 4-8+ hours (depending on luck and playstyle)
- Some fixed locations of interest
- Randomized locations for start, targets, bonus vehicles, encounters, and recruits
- Specialized trader for supported mods and DLC
- Randomized equipment for CSAT enemies (after years with dwindling support)
- One big main mission with multiple (6) supporting tasks
- Optional tasks (4, for completionists)

Use the action menu (scroll wheel) to bring up options to do things like search for intel or recruit people. After you get a message or hint with information, check your diary (map screen) for details.

This scenario only requires CBA_A3 and Haleks' Ravage mod. It also supports (but does not require) the following DLC / mods:
- Global Mobilization
- SOG Prairie Fire
- Western Sahara
- RHS:AFRF
- RHS:USAF
- CUP Weapons
- CUP Vehicles/Units
If you have any, some, or all of those loaded, the scenario will use them to provide a greater variety of equipment and vehicles. By design it requires as few mods and DLC elements as possible to make it as flexible and widely available as possible. For example, you should be able to use one or more of the following mods to change the flavor of the experience as desired (but again, the scenario is not built specifically for these - your mileage may vary!): Enhanced Movement, RHS:GREF, Friths Ruin, Vandeanson's Apocalypse 3.0, or others that interact with Ravage or change game mechanics without requiring special configuration.


At this point I consider this scenario feature-complete. I plan to patch it if anyone identifies any significant bugs or if updates to the base game or other mods break it, but otherwise I don't intend to make any more updates. I hope you enjoy playing it!
Popular Discussions View All (1)
11
21 Apr, 2023 @ 7:40pm
Bug Reports
Feargus Snow
51 Comments
Feargus Snow  [author] 30 Oct, 2024 @ 12:38pm 
I'm glad you enjoyed it! Likely no other versions of this, I'm afraid. I made the Twilight series as kind of light prequels on different maps, but it took some work to set up all the random locations for those in the code where it could be changed easily and this was much more editor-centric. At this point I'm waiting for Arma 4 (!) before I dig back into coding and scenario design. Although... I went through this twice before with Arma 3, so I'll never say never!
marxman28 30 Oct, 2024 @ 10:00am 
This was a fun mission. Any chance we'll see other End Times scenarios for other maps?
Feargus Snow  [author] 19 Jun, 2023 @ 4:19pm 
Version 2.2 posted at last! I'm sorry it's taken so long. Significant updates from 2.1 are mainly the addition of 2 new optional tasks and a lot of fixes and updates to multiplayer issues. At this point I'm not planning to add anything new to this, though I will fix bugs if I can.
Loophole 13 Jun, 2023 @ 1:09am 
I feel your pain. My new PC build has been running MemTest86 for the past 9 hours trying to determine if the RAM is faulty!
Loophole 23 May, 2023 @ 1:42am 
Looking forward to a new version. Tried this current release with some friends - we think potentially will be a lot of fun, but on our initial attempt the framerate got unplayable after a while (2-3fps). Will have to try again with our LAMBS and VCOM AI mods turned off, see if that helps.
Big Jas 13 May, 2023 @ 10:51pm 
Good luck with the repairs.
Feargus Snow  [author] 9 May, 2023 @ 6:19pm 
I don't put in a default companion as there are 7 available to recruit (plus the odd Ravage BLUFOR if you're so inclined), and some people like to play completely solo. If you're lonely I suggest finding a vehicle first thing, or fixing up a helicopter, and scouting around; before long you should be able to find a recruit.
Superalloy DX Meiling 5 May, 2023 @ 7:15am 
I wonder if the player can have a bot companion by default (Just to feel less loneliness before finding any other NPCs)...Cuz well I have no friends to play with.
Big Jas 27 Apr, 2023 @ 5:17am 
Thanks buddy
Feargus Snow  [author] 24 Apr, 2023 @ 5:37pm 
Big Jas - I'll look into those; thanks for reporting them. I don't know exactly what's causing that, but I have a pretty good idea about the resuming location issue and that may also be related to item access. I definitely don't think it's anything you're doing wrong.