Arma 3
End Times Altis (Ravage)
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Update: 19 Jun, 2023 @ 4:10pm

Version 2.2
- Added 2 new tasks and tweaked how getting intel from neutral base leader works
- Fixed vehicle cargo code so that they should work correctly in multiplayer
- Fixed various action menus so that they should work correctly in multiplayer
- Corrected smaller bugs throughout

Update: 19 Jun, 2023 @ 4:07pm

Update: 6 Apr, 2023 @ 9:09pm

Version 2.1
- Adjusted guards at trader base (they were playing Robocop for central Altis!)
- Reset traders to allow normal Ravage selling, added one for special equipment
- Set neutrals at trader base to go hostile if a player kills any of them
- Corrected a few minor potential bugs

Update: 31 Mar, 2023 @ 4:39pm

Version 2.0
- Reworked a lot of the scenario code (should be invisible except for being smoother / less buggy)
- Added many new progress-tracking tasks, both supporting the main one (4) and optional ones (2)
- Added 2 new CSAT-related encounters
- Reinforced, uparmored, and upgunned neutral base
- Customized trader inventory and prices (including adding items for supported mods)
- Added many more opportunities to get intel on randomized key locations
- Added support for DLC (GM, WS, and PF)
- Fixed multiplayer to have 8 spots in one group

Update: 8 Feb, 2023 @ 8:51pm

Update: 8 May, 2018 @ 7:37pm

Ooooops - left main player character invincible after initial playtesting, immediate update (to allow player to take damage, sorry) with no version number assigned.

Update: 8 May, 2018 @ 7:18pm

1.5
- Added Ravage - now available through Steam! - as a required mod!
- Updated interaction scripts where default had become 50m (!) to 5m (e.g. to search bodies for intel)
- Updated loot percentages, Ravage update seems to have made it much harder to find stuff
- Updated random spawn vehicle settings, Ravage update seems to have made it VERY hard to find vehicles to scavenge or use

Update: 16 Sep, 2017 @ 8:33pm

1.4
- Added initial intel dump (to point to at least one mission location)
- Added Neutral Base with traders and a leader who gives out intel periodically
- Added many more intel sources (neutral and enemy) scattered across map
- Added 5 special (randomized) locations

Update: 14 May, 2017 @ 6:39pm

1.3
- Randomized equipment for CSAT enemies
o Loadout depends on role (e.g. squad leaders will have different weapons than medics)
o Loadout depends on loaded mods (CSAT will have a few Katibas, but when playing with RHS:AFRF or CUPW they will have more AK74s, SA58s, SVDs, PKMs, etc.)

Update: 10 May, 2017 @ 2:30pm

1.2.1
- Turned off Ravage color filter that can cause graphics artifacts
- Tweaked garbage collection to allow bodies etc. to stay longer