Space Engineers

Space Engineers

47 ratings
Realistic Terminal Block Explosions
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Script
File Size
Posted
Updated
1.927 MB
1 Apr, 2017 @ 3:31am
6 Apr, 2017 @ 11:16am
2 Change Notes ( view )

Subscribe to download
Realistic Terminal Block Explosions

Description
Update 16.04.2022: I am no longer checking whether this mod works with new updates and won't fix bugs/issues if any occur. Feel free to download and use the source code as you like though. :)

This is a variation of the mod "Terminal Block Explosions" made by "jonn19" with an in my opinion realistic selection of explodable terminal blocks and more realistic damage values for each.

The code base structure of the original modification was not changed!


Explodable blocks, their damage values and why I believe they should be explodable are as follows:

Large Generator, 1500 - Upon destruction a nuclear reactor would react in a meltdown. I have not made the damage higher because you are able to shut reactors on and off whenever you want, implying reactors seem to have some sort of mechanism that allows to stop nuclear fission which means the engineer could integrate a safety insurance mechanic to keep a possible meltdown as contained as possible and I simply suppose no engineer would leave that out, except if he would like to use a reactor as a weapon, but why would you waste precious Uranium when Magnesium in the form of a Warhead would do this exact function for you.

Small Generator, 500 - The same reason as stated in the Large Generator explanation, but to a considerably less extent.

Jump Drive, 1000 - Jump Drives have not yet been invented in real life, but one could easily asume that it would take a lot of energy to use such a beast for the purpose the game uses it for.

Virtual Mass, 200 - The intention of Virtual Mass in the game is to convert energy through this device into mass, which implies that if you destroy this device, due to the density lowering enourmosly fast because it is obviously shut down on malfunction, it would probably tear apart and have shrapnel shoot to all directions upon whatever is next to it.

Space Ball, 200 - The same explanation that goes for Virtual Mass, but in the form of a globe.

Battery Block, 150 - Due to the resources a Power Cell is made of in the game, Batteries are probably of the nickel–metal hydride type and I think those do have a reputation of exothermic reactions if enough heat is applied and the batteries in the game are particularly large, which is why I claim they would certainly damage other blocks around them upon destruction.

If anyone reading this at the moment is an expert in this topic (especially nickel–metal hydride batteries), please correct me if I am wrong, as I would like to keep this modification as realistic as possible.

Hydrogen Tank, 100 - Hydrogen explodes in a rather exothermic reaction which can in combination with the fragments that would be torn off if it was destroyed cause shrapnels to hit anything close to it with rather dangerous velocity and damage them a bit.

Oxygen Tank, 50 - Oxygen is known to aid exothermic reactions particularly well and especially aid any scrap flying around to hit things you do not want to get hit.

Disclaimer: I did not include Warheads, as it is a game mechanic that they do not explode upon destruction when not armed, which does not make sense in my opinion, but there are crafts that use this mechanic to function as intended by their creators.


UPDATE 20170406

Large Atmospheric Thrusters, 300 - Ion thrusters would simply turn off upon destruction and hydrogen thrusters are debatable, as only a severly damaged hydrogen tank is fatal and the damaged thruster would just be unmaneuverable, as it is obviously in the game as well (it will not function anymore), but it is coincidental you mention this today, as I actually am implementing atmospheric thrusters tomorrow, because I realized that jet engines/turbines are not safe from exploding rather spectacularly when damaged in real life.

Small Atmospheric Thrusters, 150 - Same as above yet in a smaller yet still nearly as dangerous scale.
37 Comments
aquilaiovis  [author] 11 Nov, 2018 @ 4:05am 
It surely would.
Witt 8 Nov, 2018 @ 9:07am 
Warheads may be designed to be safe unless armed, but Ammunition isn't.

Sure would be cool if the game included the possibility of a "Magazine Explosion", Wouldn't it?!
aquilaiovis  [author] 25 Sep, 2018 @ 2:43pm 
@Snake

I don't know.
[TPA] RavenousViper 25 Sep, 2018 @ 1:08pm 
Is this mod compatible with the latest version of the game ?
Fatsack 11 Dec, 2017 @ 7:10pm 
@virtualGaming after you get a crash, type %appdata% into your windows search bar and hit enter, find the SpaceEngineers folder, and the SpaceEngineers.log file, open it in a text editor, and towards the bottom should be the errors that crashed your game. You should be able to tell which mod and even what sort of error is causing your crash from this log.
aquilaiovis  [author] 3 Dec, 2017 @ 12:22pm 
@VirtualGaming

I thought I already answered you, but it seems like I haven't yet, so here I go:

I asked some of my friends to check if the game crashes for them and it doesn't. The same goes for me. I think some other mod might be interfering in your game. To fix this issue yourself, simply try different mod combinations. This way, you'll eventually find out what mod causes the crash.
aquilaiovis  [author] 13 Nov, 2017 @ 7:53am 
Thank you for the info, @VirtualGaming. I'll check it out later this week.
Vortek Gamer 12 Nov, 2017 @ 8:33pm 
game crash when large reactor (small ship) expode and then moment later crash
Dust 6 Sep, 2017 @ 12:50pm 
It's not only a gamey arcade thing that the warhead doesn't explode when shot if it isn't armed, real modern bombs have that kind of failsafe too. It would also be really stupid if it didn't because the lightest hit from anything and your bomber ship/plane and/or torpedo/bomb/missile with a warhead in/on it would just disintegrate due to small arms fire coming from an interior turret.
No-Life King 1 May, 2017 @ 2:21pm 
not realy needed on smaller ships, as a tank would break nearby blocks anyways
as for the tubes, they are effectively meny pipes in one items/oxygen/hydrogen
if each pipe has a valve, think what happens if u shoot a pistol at a scuba tank [Jaws Ref. Yay]

not realy askin for them to explode, would be awsome tho, but...realisticly?

side note thinking of useing this on my server