Arma 3
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CANS -- Civilian Throwables {Cans stones Bottles}
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
10.225 MB
5 Apr, 2017 @ 7:13am
1 Dec, 2019 @ 3:53pm
3 Change Notes ( view )

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CANS -- Civilian Throwables {Cans stones Bottles}

In 1 collection by Jones.S [48MI]
48MI
20 items
Description
i Would like to Introduce my Quick mod i Made
Basic Premise is i wanted something for civilians to throw at convoys or players. The basic ai runaway and no interaction made arma3 feel empty When walking into towns,i wanted to create a sence of hostitaly towards militay types for being in these peoples towns.
Warning this is a very basic WIP Test
https://i.gyazo.com/5bec45e5c0e190b838325c609946a338.gif
Features:
Current:
-Custom In house recorded sounds {yes i dropped a can next to my mic}
-Throwing of a simple Rusty can
-FFV Support :P
-Ace Advanced Throwing Support :P
Planed:
-Different types of cans
-More objects
-Better Sound

Bugs:
-i am sure there is a few in there
-AI wont throw Molotov cocktails
-Need custom model for molotov

Usage:
A ammo Crate full of cans can be found under supply in editor Rusty Cans can be thrown Like all arma3 throwables
For AI in missions i recommend you Disable fleeing and movement so they dont try to run away if you want them to be throwing
i used [this allowFleeing 0; this disableAI "PATH";]


--UPDATE 0.1--
+Added a Bottle
+Added a Small Stone
+Added suport for ace Fragmentation
+AI will Now throw These "grenades"
--UPDATE 0.2--
+Added Molotov cocktail [inc sounds icon]
+Added BIKEY and Signed mod
~fixed redundant entry's
--UPDATE 0.3--
+Added a model for Molotov [it's really bad i am not a modeler ]
+Added Damage to Molotov [not great but hey you can burn those fools]
-UPDATE 0.4--
+Added Vanilla Civs with stone/cans/bottles ALL eden and zeus compatible
+Added Optional Compatibility PBO for RDS civilians, Project opfor and APEX civs with stone/cans/bottles ALL eden and zeus compatible
+tweaked fire damage slightly still not great
-UPDATE 0.5--
+2 SIP grenades they are anti vehicle-Structure grenades
-Removed the loadned Molotov model
+replace moltov model with sip bottel
--CLASSNAMES--
Rusty Can = "CANS_MAG"
Small Rock = "ROCK_MAG"
Plastic Bottle = "BOTTLE_MAG"
Molotov cocktail = "MOLOTOV_MAG"


Credits
-BI for Models of cans
-Sykocrazy coz he is amazing
-solacaro for molotov model
-super-truite & LordHeart to learn about grenade code in arma3

Originally posted by author:
ANY REUPLOADS (STANDALONE OR PART OF MODPACKS) TO THE STEAM WORKSHOP (ARMA3 & DAYZ) ARE PROHIBITED AND VIOLATING THE STEAM WORKSHOP EULA SECTION 6D, AS WELL AS THE A3 LICENSE. REUPLOADS WILL BE TAKEN DOWN VIA DMCA NOTICE WITHOUT WARNING!

All content released by myself(Jones.S) fall subject to the Arma Public Share-Alike (APL-SA) License, unless otherwise specified.
Exceptions to this license are made in the following, with stipulations regarding use -
Any persons or entities directly or indirectly involved with active development of Arma 3 Life OR Arma 3 Life derivatives ( additionally, by alias; Caiden). Stipulations - Do Not Redistribute, No alteration or de-binarizing of content, no use at all within publicly distributed data-archives(including executable installation) for entities that receive more than US$10 in lifetime donations. This exception applies retroactively. Failure to adhere to this will result in legal action.
Popular Discussions View All (1)
2
1 Dec, 2020 @ 1:44pm
Addon reupload
ArganinyCZSK
52 Comments
Jones.S [48MI]  [author] 26 Jul, 2023 @ 8:17am 
@Dante
yea... sorry that video bit miss leading
i made a script long time ago when i first came up with idea before mod
that played sound on "throw" action on unit
Dante/Laslow 20 Jul, 2023 @ 1:30pm 
How did you get it to play a sound with each throw? now im curious if its possible to tie it in (not sure if you edited the audio in post but id love to know the source for it)
Jones.S [48MI]  [author] 19 Mar, 2023 @ 7:16am 
@Kibbe Surdo (UTC+1)
Optional Compatibility PBO for RDS civilians, Project opfor and APEX civs
these are inside mod so you can just moves ones you would like
thius will get you the middle east ect civs you want
☠ Kibbe_Surdo ☠ 18 Mar, 2023 @ 10:25pm 
I can send you amazing mods for eastern european or middle eastern npcs if you wish to take that direction, your mod has a lot of potential it deserves more attention and I will also share it Knightin's community discord that I moderate https://discord.gg/vzXX7fMN
☠ Kibbe_Surdo ☠ 18 Mar, 2023 @ 10:23pm 
In a later update, could there be NPC's with the cans and rocks equipped and the code to throw at blufor and only flee when they get shot or get scared ? Thanks in advance
Jones.S [48MI]  [author] 17 Mar, 2023 @ 9:10am 
@Kibbe Surdo (UTC+1)
Dont need to make them opfor civs will throw anyway
☠ Kibbe_Surdo ☠ 16 Mar, 2023 @ 11:35pm 
Also they won't throw the cans whatever i do , i followed instructions and scripting to the letter :/
☠ Kibbe_Surdo ☠ 17 Aug, 2022 @ 8:50pm 
Hi again! I turned civilians to opfor by putting civilians under opfor command (cntrl+right click and drag in editor) then deleted the armed opfor unit and gave the civs cans and put the code in the description so they don't flee, however, I cannot find a way to keep blufor from shooting them, any
tips ? thanks in advance
Jones.S [48MI]  [author] 6 Jun, 2022 @ 2:37am 
@dirty page There is no voice in mod was just test I did in video
☠ Kibbe_Surdo ☠ 4 Jun, 2022 @ 7:19am 
hello, is there a way to disable the voice during the throwing ? thanks in advance, very creative mod