Arma 3
CANS -- Civilian Throwables {Cans stones Bottles}
52 Comments
Jones.S [48MI]  [author] 26 Jul, 2023 @ 8:17am 
@Dante
yea... sorry that video bit miss leading
i made a script long time ago when i first came up with idea before mod
that played sound on "throw" action on unit
Dante/Laslow 20 Jul, 2023 @ 1:30pm 
How did you get it to play a sound with each throw? now im curious if its possible to tie it in (not sure if you edited the audio in post but id love to know the source for it)
Jones.S [48MI]  [author] 19 Mar, 2023 @ 7:16am 
@Kibbe Surdo (UTC+1)
Optional Compatibility PBO for RDS civilians, Project opfor and APEX civs
these are inside mod so you can just moves ones you would like
thius will get you the middle east ect civs you want
☠ Kibbe_Surdo ☠ 18 Mar, 2023 @ 10:25pm 
I can send you amazing mods for eastern european or middle eastern npcs if you wish to take that direction, your mod has a lot of potential it deserves more attention and I will also share it Knightin's community discord that I moderate https://discord.gg/vzXX7fMN
☠ Kibbe_Surdo ☠ 18 Mar, 2023 @ 10:23pm 
In a later update, could there be NPC's with the cans and rocks equipped and the code to throw at blufor and only flee when they get shot or get scared ? Thanks in advance
Jones.S [48MI]  [author] 17 Mar, 2023 @ 9:10am 
@Kibbe Surdo (UTC+1)
Dont need to make them opfor civs will throw anyway
☠ Kibbe_Surdo ☠ 16 Mar, 2023 @ 11:35pm 
Also they won't throw the cans whatever i do , i followed instructions and scripting to the letter :/
☠ Kibbe_Surdo ☠ 17 Aug, 2022 @ 8:50pm 
Hi again! I turned civilians to opfor by putting civilians under opfor command (cntrl+right click and drag in editor) then deleted the armed opfor unit and gave the civs cans and put the code in the description so they don't flee, however, I cannot find a way to keep blufor from shooting them, any
tips ? thanks in advance
Jones.S [48MI]  [author] 6 Jun, 2022 @ 2:37am 
@dirty page There is no voice in mod was just test I did in video
☠ Kibbe_Surdo ☠ 4 Jun, 2022 @ 7:19am 
hello, is there a way to disable the voice during the throwing ? thanks in advance, very creative mod
Jones.S [48MI]  [author] 6 Nov, 2021 @ 3:10am 
Arma2 dayzmod had this with cans
Predator14 5 Nov, 2021 @ 2:44pm 
However there was one and I can not find it anymore from: / frenkieonpc had shown it once with zombies ...
Jones.S [48MI]  [author] 5 Nov, 2021 @ 2:28pm 
@Predator14 You would have to make some crazy script for that nothing built into arma that would make Ai do this try asking on BI forums :)
Predator14 5 Nov, 2021 @ 1:36pm 
I am looking for a way to throw a stone to distract the AI ​​so that it goes towards the stone?
sethbarcello 5 Jun, 2021 @ 2:36pm 
Could the Molotov damage output and duration of burn be increased so that it will destroy tires and treads of vehicles?
Gramps 13 Apr, 2021 @ 12:07pm 
Should I be able to pick up the can and throw it as well? (like a grenade)
Jones.S [48MI]  [author] 28 Nov, 2020 @ 4:03am 
@ᴍᴍʙʙ
if civs have no other weapons they will throw these as they are grenades/smoke
i dont know if AI mods effect it shouldnt
all AI will use them like they would normal grenades
ᴍᴍʙʙ 27 Nov, 2020 @ 9:25pm 
AI how to throw?
Oldru_Vallière 2 Jun, 2020 @ 11:14pm 
@Jones.S [48MI]

I would like to add this to a mod-pack for my unit, is there any chance I could get your permission to use it?
ArganinyCZSK 2 Jun, 2020 @ 11:14am 
@Jones.S [48MI]
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/898902841/2273701484024719203/
LixLix 15 May, 2020 @ 11:37am 
ok
Jones.S [48MI]  [author] 15 May, 2020 @ 11:37am 
@Eliax No you can not sorry
LixLix 15 May, 2020 @ 11:35am 
Hey can i use this for my life server?
LucSon 11 Jan, 2020 @ 1:51pm 
I haven't tried the mod yet, but could you add the BI vanilla hidden Stone throwable to the arsenal?
Jones.S [48MI]  [author] 15 Dec, 2019 @ 1:59pm 
@ZA Johan they will only throw the stones bottle and cans sadly due to engine limitation
can you send what units your trying to get them to throw at/ who is throwing
ZA Johan 15 Dec, 2019 @ 1:43pm 
I can't seem to get the civilian AI to throw at Blufor automatically. I have placed the CANS civvies as well as the cans crate, but they do nothing. I also added the this allowFleeing 0; this disableAI "PATH"; bits, but that does not change anything. Any idea what I might be doing wrong?
GTS 12 Sep, 2018 @ 1:12pm 
Он говорит: "На максимальных оборотах. У тебя уже включена задняя скорость. "
Это в армии учат вождению грузовика )))
Cl44 6 Sep, 2018 @ 4:34am 
Btw add riot police
Jones.S [48MI]  [author] 6 Sep, 2018 @ 3:32am 
@kullervo i could but problem isnt the damage amount its Fire damage in arma its very iffy isnt consitant there are spots were it will kill you instantly and spots that will barley scratch you
but i will look into it
thanks for feedback
kullervo 5 Sep, 2018 @ 4:32pm 
could you up the damage of the mollies at all?
Cl44 1 Aug, 2018 @ 9:20am 
MOLOTOVS!
Winnie Xi 9 Jul, 2018 @ 2:01am 
interesting mod
Thomas 6 Jun, 2018 @ 1:41pm 
Aah it bugging because some mods...
Thomas 6 Jun, 2018 @ 1:29pm 
I press G to throw but it doesn't throw anything
Thomas 6 Jun, 2018 @ 1:20pm 
Mod isn't working :(
gpgpgpgp1234 22 Mar, 2018 @ 6:45am 
Only molotov is needed (since it's a WW2 combat environment). I added a "beforeDestroyScript" for one of the Molotov's flame particle, so that when the fire starts burning, a script will scan for near infantry (damage them and make them scream), flamables (ignite them, making them new sources of fire), vehicles (set their engine to damaged randomly based on their armor). The scripts are scattered in ace_75s_enhance_common.pbo, ace_75s_enhance_armour.pbo, and a modded CAN.pbo (there is only molotov in this file). And scream sounds are in scream.pbo.
As you can see, it'll need some work to get all those functions and let them work in a "standalone" state. Still, I'd like to help. :steamhappy: Steam friend sent.
Jones.S [48MI]  [author] 22 Mar, 2018 @ 3:31am 
@gpgpgpgp1234 hey would prefer if you could include my mod whole in your pack but may i ask what your changing maby i can impliment it into mine or do you just want the molotov
please let me know and we can help each other out
gpgpgpgp1234 20 Mar, 2018 @ 11:03pm 
Hi Jones.S! May I ask your permission to include a modded version of your mod in another mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1337409233)?
The molotov works so well in the environment of WW2, since new features like disabling tank engine are implmented. :steamhappy:
I read your License, and feel that I should ask for your permission to include it (modded file derived from your work) in the upload. So, is it ok to do so?
Jones.S [48MI]  [author] 17 Aug, 2017 @ 1:42pm 
@phrogus if they are spawned through alive threy should throw them automaticly IF INDFOR is hostile to bluefor
phrogus 16 Aug, 2017 @ 5:04pm 
Do you think there is a way to make civs throw these in ALiVE?
Psyborg 4 Jun, 2017 @ 7:20pm 
Wicked, I thought I was going to have to figure out how to make a mod like this :D Thanks for doing the work for me!
Spicy Labuyo 14 May, 2017 @ 4:47am 
hey man awesome mod! gives civs life in "war-torn" maps/scenarios.

as for the "can" not doing any damage when hitting a person. i think its possible for them to work as a "projectile" in which when it hits the person it will "detonate" and kill the person. Breaking Point mod can be an example, they made items like tennis balls,bricks and books as deadly throwing weapons. though it will be awhile before they publicly release the source files..
Eversmann122 11 May, 2017 @ 7:23pm 
will these break store windows when they hit them like reg gernades do?
phrogus 30 Apr, 2017 @ 11:09pm 
I like this. Can it be used with ALiVE?
cubyblue 26 Apr, 2017 @ 4:53am 
Would that be a project?
Jones.S [48MI]  [author] 24 Apr, 2017 @ 6:07am 
sadly yes armas grenade system doesnt model any psyx or hit damage for grenades
cubyblue 24 Apr, 2017 @ 5:04am 
I tested your mod, but the objets do not damage on character. That's right ?
cubyblue 24 Apr, 2017 @ 5:01am 
Ok, nice
Jones.S [48MI]  [author] 24 Apr, 2017 @ 4:23am 
i will try to make a video i did post a GIF on my BIS forum page
cubyblue 23 Apr, 2017 @ 1:59am 
Hello ! Please make a video !