Total War: ATTILA

Total War: ATTILA

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Unit Evolution System removed (Beta)
   
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Tags: mod, Campaign
File Size
Posted
Updated
405.162 KB
5 Apr, 2017 @ 8:56am
8 Jan, 2018 @ 1:25pm
5 Change Notes ( view )

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Unit Evolution System removed (Beta)

Description
This Mod is currently still under development, changes are ongoing.

This Mod removes the Unit Evolution System or Unit Upgrades, meaning that units won't be replaced, giving you more units to choose from. Garrisons will still be upgraded. The upgraded units will now be available if you research the related technology which replaced the other units before.
Adds the ability to choose between different general's bodyguard units when multiple are available..

NOTICE: This mod currently works only for Age of Charlemagne.

USAGE: Start a new campaign without the mod turned on and the add-on activated. Play the first turn and end the game (Save/Restart Game). Turn the Add-on off and start playing! You won't have to do this with an existing savegame, but the mod could not be working in some instances. Without this method some of your garrison units won't start with full health, this is related with the startpos.esf and would require too much work to fix otherwise.

As this mod is still a beta, feedback and bug reports are appreciated.

Add-On: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1262926445
Popular Discussions View All (1)
3
19 Apr, 2018 @ 12:17pm
Wow !?
Jesus Loves You^_^
19 Comments
King Phillip 1 Jun, 2022 @ 9:44am 
It's a pity that the developer forgot about this mod, I would like it to work in the main company.
Ligon Flarius 27 Feb, 2022 @ 7:25pm 
unfortunately we dont have any working mod that does what this one intended to do.
Clumsy 7 Oct, 2018 @ 4:32pm 
Will you ever put this on Grand Campaign?
A2O2 23 Jul, 2018 @ 2:23pm 
Thank you for this amazing work. I can't wait to use it on the grand campaign.
ServusPecum 8 Jan, 2018 @ 2:33pm 
Checked it out. A lot of work, but you did it :-). Never give up..
Catholic Alcoholic  [author] 8 Jan, 2018 @ 1:26pm 
Sorry for the delay, I will try to fit in an update before Tomb Kings DLC release!
Catholic Alcoholic  [author] 15 Nov, 2017 @ 11:43am 
(2/2)As soon as Empire Divided launches, I will do the same thing for Rome 2, but in this case it should be far easier, as unit unlocking with techs still works in contrast to Attila.

I will as well write an explanation of how this mod works and which tables have to be edited, so that anyone who has some experience and wants to remove unit upgrades from a faction and can do it on his own, as I can't promise this mod to reach its final stage very soon.
Catholic Alcoholic  [author] 15 Nov, 2017 @ 11:43am 
(1/2) Some good & bad news: After several days of testing, I have no completed the system/logic how this mod works, an update will arrive soon. No, its still only for charlemagne, but with the upcoming titles I will try to spend more time with this mod. Bad news are, that I have to edit the startpos to ensure that garrisons start with full health, by adding the first military tech to all factions, which will cause this mod to be incompatible with several other mods you might use.

The last roman will be the next project, and due to double factions, you will get goths+franks for the grand campaign as well.
Jesus Loves You^_^ 9 Sep, 2017 @ 6:36am 
Will wait. Thanks a lot.