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Minos made a similar mod, but his mod had a few little rough edges afaik, that's why I made my own. If my memory serves both our mods add identical clone versions of units to the game, i.e. 'Spearmen_2', etc. Then you unlock Spearmen_2 via the specific tech and upgrade it to the next tier unit in the same tech, this way the normal 'Spearmen' unit is still recruitable and 'Spearmen_2' becomes 'Spearmen_Tier2'.
Again, it's been a long time, best shot you got is look into the mod files and to try and figure it out on your own. I will warn you though, these mods will require you to change hundreds of database entries over and over again, you will need a lot of time and nerves for this
It's technically still possible to field Hastati and Principes at the same time by simply not disbanding your older Hastati units, but once those are wiped out there is no possibility to regain any more Hastati units, hence why this mod exists.
That means that you will probably encounter a hastati unit here and there in the late game, but in general the AI should build armies consisting out of legionaries & co after having unlocked them.
In terms of this mod, the AI will be able to recruit old units as well. What unit it chooses to recruit isn't based off their stats in the sense that the AI is actually aware of how good the unit is. Instead, each unit has a quality-value assigned, e.g. 800. That means it's possible to give a unit of levy freeman in theory a higher quality value than oathsworn and the AI would accordingly think that levy freemen are actually the better unit.