Besiege

Besiege

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Realistic Helicopter V2
   
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5 Apr, 2017 @ 7:26pm
12 Apr, 2017 @ 1:21pm
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Realistic Helicopter V2

In 1 collection by PowerConverter
PowerConverter's Colleciton
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Description
It's been almost 2 years since I released my first helicopter.
Let's be honest, that thing's way too hard to fly :P


This new helicopter has vastly improved handling. Like, so much better it's ridiculous.
It still flies like a real helicopter, which takes some skill, but it's so much easier now.
Like the original, It still has full cyclic, collective, and tail rotor controls.


Arrow Keys = Cyclic (tilt forward, back, left, right)
T and G = Collective (move up and down)
F and H = Tail rotor left, right (Use this in combination with cyclic to make nice turns)
Enter = Start engine!

R and Y = Cockpit and chase cameras, respectively



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Check out my latest vehicle: Realistic Helicopter V3!
24 Comments
mudo gago 1 Mar @ 6:12am 
the tail rotor it's amazing!
Gargozul 21 Dec, 2017 @ 8:49pm 
I loved your 1st helicopter (and I still have it), but this new one is really amazing! can't imagine the time you took to build it... Great work, thanks!
Uberspider13 14 Dec, 2017 @ 10:48pm 
I got the old one too because I love them so much

Uberspider13 14 Dec, 2017 @ 10:47pm 
I love it, this is amazing
mxdanger 19 Nov, 2017 @ 8:50pm 
To be honnest I liked the fuselage of the older helicopter better than this one. This newer is too blocky and wide and has a odd looking airframe, but otherwise it's much better functionally. :steamsalty:
PowerConverter  [author] 27 Jul, 2017 @ 12:04pm 
Oh that's so cool! I had to learn how a swashplate works for my first heli. The hardest part was making it move in any direction while staying compact. I didn't know about dissymmetry of lift back then, but I did more research on it this time. My little wing panel sorta/kinda simulates the way a real heli works, by reducing the advancing blade's angle of attack. Spinning the rotor faster also helps reduce the dissymmetry.
Big Mathis 27 Jul, 2017 @ 9:07am 
I see. That makes sense.

I first learned how to build helicopters by reverse engineering your realistic helicopter. A year ago I didn't even know what a swashplate was.

Have you checked out how real life helicopters compensate for dissymmetry of lift?
PowerConverter  [author] 27 Jul, 2017 @ 8:42am 
I originally used wings on the fuselage, but the rotor tilted heavily to the right as it flew forward.I didn't like the way that looked so I had to come up with something different.

Aaand I just realized you're that helicopter guy lol. Yeah I've seen you on r/Besiege and you made that excellent tutorial. I've subbed your Huey and Chinook for a while now! Some of the best heli's on the Workshop.
Big Mathis 26 Jul, 2017 @ 11:47pm 
Ah I see it. Well thought. However, it is also possible to remove dissymmetry of lift by adding wing panels on the sides of the fuselage to compensate for the roll. I usually avoid doing that unless absolutely necessary. Have you checked out my helicopters?
PowerConverter  [author] 26 Jul, 2017 @ 7:08pm 
@Big Mathis, I'm a little bit proud of that part and happy someone noticed :D

Under the front cyclic piston I attached a tiny wing panel and angled it so that as you fly forward, wind resistance pushes that piston backward. As the piston is pushed back, it automatiacally trims the cyclic and applies a bit of left roll. The panel also limits how fast the heli can fly, which helps keep things stable.