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Active Pause button will now move to the center of the screen to allow toggling while menu panel(s) is/are opened
Pressing Left/Right Mouse button or any of the quick bar keys can deactive/unpause the Active Pause function
And then release it with some guidelines for modders about how to add such support in their own UI mods (I think, such behaviour may be handy not only for that mod).
But, if its way complex - nobody forces you, obviosly
The logic on to this would be:
Slot is not empty? If true=enable keybind capture. If false=disable keybind capture.
Just like... we can give same function (unpause game, for example) to few buttons. And these buttons shouldnt only unpause game , but may do anything else .
In other words:
You bind "unpause" function to buttons, that activate skills on hotbar. So - when you press, for example 1, to activate "rush" - it also unpauses game. And, when you rebind keys in settings - you rebind not just button, related to slot in hotbar, but also button, that will unpause game.
Possible problems: buttons, related to empty hotbar slots, may still trigger unpause. But wait, pressing key, when there is no skill/item inside this hotbar slot, does nothing in vanilla game! Maybe there is a trick to verify, if hotbar slot is empty or constains anything?
Or it wont work?