Torchlight II

Torchlight II

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Active Pause
   
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7 Apr, 2017 @ 2:35am
18 Apr, 2017 @ 11:06am
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Active Pause

Description
You will have a new floating button on your HUD

The Play/Pause button can be dragged to your desired position (Outer border of the button are the drag area)

When paused, the player, pets, summons, and all enemies will be halted (at the right time). You can still interact with your inventories and other user interface.

If any of your menu panel is opened, Active Pause will be enabled automatically. Closing all menus will deactive it. Auto pause happens also on Quest and Event Dialogue scenes.

There's a HOTKEY in controls setting that will allow you to toggle Active Pause function [default key "h"]

THE MOD IS NON-CONFLICT AND WON'T BIND TO YOUR MODSAVES

Disclaimer: Using this mod has many advantages that may ruin a conservative play style
________________________________________________________________

This mod is requested by *Yuki*

The concept of this mod came from my other mod, the Commandments
41 Comments
Nicknick 29 Sep, 2021 @ 7:03pm 
This does not work as I expected. Perhaps this is unintended and a bug, but mobs continue to roam around and animations continue if already started. Mobs will ignore the player, but any current projectiles/skills in play will damage the player and minions, even though the player/minions cannot move. I expected this mod to work exactly like the pause during the options menu/ESC key.
doudley  [author] 21 Aug, 2017 @ 6:47pm 
You need to test it for you to understand.
烟花绽放之刻 21 Aug, 2017 @ 1:27am 
暂停
doudley  [author] 12 Jul, 2017 @ 4:02am 
I truly don't know but if it does, I'm not sure how it actually would work since no pausing happens when in multiplayer mode, I think.
Slycan 12 Jul, 2017 @ 12:20am 
Hey great concept, I will have to try this later! Does this work on multiplayer?
doudley  [author] 18 Apr, 2017 @ 11:40am 
Published v.5

Active Pause button will now move to the center of the screen to allow toggling while menu panel(s) is/are opened

Pressing Left/Right Mouse button or any of the quick bar keys can deactive/unpause the Active Pause function
doudley  [author] 14 Apr, 2017 @ 5:23am 
I'll see what I can, next week.
*Yuki* 12 Apr, 2017 @ 6:30am 
You can do some research, if you wish - nobody stops you :grenny:
And then release it with some guidelines for modders about how to add such support in their own UI mods (I think, such behaviour may be handy not only for that mod).
But, if its way complex - nobody forces you, obviosly :ltshaggy:
doudley  [author] 11 Apr, 2017 @ 7:08pm 
Quick Action bar are linked to their respective hotkeys, so yeah, we can capture those keybinds but like you've said, it won't be recognized if the slot is empty or if it is a skill or not. If there's a trick to verify the slots, I think the only way to capture those are by modifying the actual UI (would make this mod to conflict UI mods that modifies Quick Action Bar and is part of the main HUD interface). In a way, you are right, it can be recognized but for a price. I could take a look at it if you want but I'm pretty sure this would mean other players who uses mods with added quick action slots and mods that made changes with the main HUD, won't be able to benefit on this mod.

The logic on to this would be:
Slot is not empty? If true=enable keybind capture. If false=disable keybind capture.
*Yuki* 11 Apr, 2017 @ 9:48am 
hmh... can you give 2 functions for same button?

Just like... we can give same function (unpause game, for example) to few buttons. And these buttons shouldnt only unpause game , but may do anything else .

In other words:
You bind "unpause" function to buttons, that activate skills on hotbar. So - when you press, for example 1, to activate "rush" - it also unpauses game. And, when you rebind keys in settings - you rebind not just button, related to slot in hotbar, but also button, that will unpause game.
Possible problems: buttons, related to empty hotbar slots, may still trigger unpause. But wait, pressing key, when there is no skill/item inside this hotbar slot, does nothing in vanilla game! Maybe there is a trick to verify, if hotbar slot is empty or constains anything?

Or it wont work?