Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Active Pause button will now move to the center of the screen to allow toggling while menu panel(s) is/are opened
Pressing Left/Right Mouse button or any of the quick bar keys can deactive/unpause the Active Pause function
And then release it with some guidelines for modders about how to add such support in their own UI mods (I think, such behaviour may be handy not only for that mod).
But, if its way complex - nobody forces you, obviosly
The logic on to this would be:
Slot is not empty? If true=enable keybind capture. If false=disable keybind capture.
Just like... we can give same function (unpause game, for example) to few buttons. And these buttons shouldnt only unpause game , but may do anything else .
In other words:
You bind "unpause" function to buttons, that activate skills on hotbar. So - when you press, for example 1, to activate "rush" - it also unpauses game. And, when you rebind keys in settings - you rebind not just button, related to slot in hotbar, but also button, that will unpause game.
Possible problems: buttons, related to empty hotbar slots, may still trigger unpause. But wait, pressing key, when there is no skill/item inside this hotbar slot, does nothing in vanilla game! Maybe there is a trick to verify, if hotbar slot is empty or constains anything?
Or it wont work?
>You open inventory/press pause key
@
>Now game is paused
@
>Tries to cast any skill on anyone (attack someone/buff uself/summon something)
@
>Game automatically unpauses and skill casts
Btw. Is it possible to auto-unpause if any skill being used?
During Quest and Event Dialogue scene, the mod will automatically pauses just like when opening inventory panels.
The mod will now automatically pause whenever a menu panel is on-screen, whether is on the left side or the right or even if both sides are open. Un-pauses if all of the panels are closed.
No more simulated hotkeys of "In-game options" and "Close All Panels".
Modder's note: I finally pinpointed the issues regarding ESC and SPACE keybinds not activating while all panels are closed. When making a non-visual UI , make sure that you set the menu definition's properties into <BOOL>Pinned:True
Btw. Is it hard to make multi-language mods? Browsed your stuff and found, that warbound already avalaible in 2 languages. Did it double your work, or guts has built-in functional for multiple languages?
Maybe its better to auto-pause game ever if only one window opened?
Improved simulated "Close All Panel" and "In-game Options" hotkeys. They will function as intended (just don't tap them rapidly)
Added colored text filter on "Move Active Pause Button" tooltip
Improved mod screenshots/previews :)
*Please be reminded that opening both left and right panels will automatically trigger the active pause function, closing them will disable it.
**Note for other modders: Using a draggable frame will render ESC and SPACE keybind useless if no menu panel is opened.
1. Im not sure, if its possible, but it may be cool to automatically unpause on usage of potions/skills/scrolls either. E.g - you pause game, select enemy and press skill button. Right now, doing so will affect nothing - time will still be frozen. But, this way, instead of ignoring so, game will be unpaused and your character will cast selected skill or use potion or get hurt by enemies, whatever.
Bugs:
1. For some reason, with this mod enabled, "esc" button starts to act as pause button. So - if you normally use it to open and close pause menu (and close other menus), now it will constatly loop pause menu, when pressed (e.g if you have opened pause menu and press "esc" again - it will refresh, but not close. Also usage of esc will trigger pause menu instead of clothing inventory and such either).
Weirds:
1. I have no idea why, but it wasnt possible to move its icon. Am I doing it wrong?
2. When active pause inside of swarm of mobs, it looks not like pause, but like you went invisible for them. E.g they keep moving away and may run for enough distance from you. Which is kinda strange, coz, while pet keeps his animations either, it freezes on place (like if its pinned). Dunno again, is it bug or feature