Cortex Command

Cortex Command

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Vault Survivors
   
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5.385 MB
9 Apr, 2017 @ 5:18pm
7 May, 2019 @ 5:08am
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Vault Survivors

Description
This mod add a faction made up of vault-tec residents from the Fallout series.

They are the survivors from an unnamed Vault. They are as fragile as vanilla humans but all of them are equipped with basic Jetpacks.

Vault Overseer:
The leader of of this group of vault survivors. He's in control of most of activities within the group. His stats are comaprable to a regular Vault Dweller but he's a lot more skilled in combat.

Vault Dweller:
A vault civilian wearing just a Vault-Tec Jumpsuit and equipped with a standard issue jetpack. Weak and unskilled in combat.

Vault Scientist:
Scientist are unreliable in combat and even weaker than normal citizens but they can heal the wounded.

Vault Security:
Security officers are naturally better trained and equipped to deal with intruders but they are not soldiers.

Vault Wanderer:
Wanderers were vault personnel sent on missions outside and sucessfuly made it back. They are experienced, tough and wear custom Vault-Tec jumpsuits. They have the Sharpshooter Perk, which allows them to get increased aiming range with long range rifles when crouching.


Police Baton:
A straight, extending club, issued to Vault-Tec Security Personnel for crow control purposes. It does little damage but it might disarm targets.

32 Pistol:
A weak sidearm with low firepower and accuracy. Since it lacks a modern ammo feeding mechanism, bullets need to be put one by one.

44 Magnum Revolver:
This handgun is a powerful double action, swing-out cylinder revolver upgraded with a scope. It's good enough to sometimes punch through power armor.

10mm Pistol:
A standard issue pistol for Vault-Tec security personnel. A reliable sidearm with a moderate firepower and accuracy.

12g Sawoff Shotgun:
A shortened shotgun with low ammo capacity but with high buckshot spread. This weapon can be devastating at point blank range.

12g Combat Shotgun:
The combat shotgun combines a drum magazine, fully automatic fire and mutilating spread damage. This weapon can be devastating at close quarters.

R91 Assault Rifle:
The R91 is a general-purpose automatic firearm, effective from short to medium range but has low armor piercing capabilities and high bullet spread.

32 Hunting Rifle:
A bolt-action hunting rifle. This scoped rifle is in better condition and it's more reliable than other hunting rifles. Has decent damage and damage output.

Plasma Scattergun:
This modified plasma gun has a splitter barrel, which sprays superheated plasma instead. It's a short range weapon but it's devastating at close range.

Grenade Rifle:
Single-shot break-action grenade launcher with a decent range and firepower. It fires timed grenades.

Frag Grenade:
Basic anti-personnel grenade with timer and decent blast radius.

Bottlecap Mine:
This is a makeshift explosive consisting of a vault-tec lunchbox, bottle caps, a modified sensor module, cherry bombs and lots of explosive material.


Vault Breach:
This scenario features a small Vault-like bunker in a mountain location with a sunset background. It's prefect for Defense Skirmish with other fallout factions.


For more information, visit the thread:
http://forums.datarealms.com/viewtopic.php?f=61&t=46169


Support me on:
[www.patreon.com]
55 Comments
Kolos500 23 Jun, 2018 @ 11:28pm 
WEST VIRGINIA!!!!
Deadendassain1 [[EZIC]] 16 Feb, 2018 @ 4:48pm 
i wish there was a stimpack wepon
zobie999 10 Feb, 2018 @ 7:00am 
cool i hope you add more to it like more of the fallout 4 nick valentimes, codsworth, piper, synh, raider psycho, all the gunners, sentry bot, child of atom, mirelurks from fallout 4, mirelurk hatchlings, radscorpion, bloodbug, bloatfly, radroach,
Vsratiynaturalist 8 Feb, 2018 @ 6:22am 
Anyway, good mod. I'd like to see Ghoul faction, with even shitter weapons, but cheap.
Vsratiynaturalist 8 Feb, 2018 @ 6:21am 
It's almost impossible to survive Vault Survivors ( such irony ) VS raiders CW because of they armour. Just an interesting fact.
Chiko  [author] 26 May, 2017 @ 7:21am 
Also, when the factions get updated, just copy and overwrite all the files.
Chiko  [author] 25 May, 2017 @ 10:34pm 
Yeah, some of those factions are in the list but I'll work on factions from other games after I release the raider faction. I will eventually get back to making fallout ones, though.
thistledown, little mousedoll 25 May, 2017 @ 7:17pm 
ALSO POWDER GANGERS AAAAAAAAAAAAAAAA
thistledown, little mousedoll 25 May, 2017 @ 7:12pm 
Also I forgot AHEM Any Of The Strip Families, Robert House's Securitrons and the NCR MP of The Strip, The Great Khans, Boomers, Unique NPCs and or MONGRELS
thistledown, little mousedoll 25 May, 2017 @ 6:56pm 
And a few other things.
1. It's working now that I did it manually.
2. New to actually getting mods off the forums, what the fuck will I do when an update pops-up?
3. Will you make. AHEM. Marked Men, Any Of The Tribes From Honest Hearts, Ghouls, Mercanaries or Wastelanders or just really any non-faction related peeps in general, Fiends and or Robots?