Stellaris

Stellaris

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Diverse Geoengineering (Stellaris v1.5.*)
   
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1.884 MB
11 Apr, 2017 @ 3:10pm
16 Apr, 2017 @ 3:16pm
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Diverse Geoengineering (Stellaris v1.5.*)

Description
Compatibility patch v1.0.0
for Stellar Expansion - Geoengineering
to work with Planetary Diversity
for Stellaris v1.5.*

This patch allows "Stellar Expansion - Geoengineering" to work with all planet types from "Planetary Diversity".

Basic rules of geoenginnering are here:

24 normal habitable planet types, divided into 6 groups of 4 (for example: continental, ocean, tropical, mangrove). All these planets are transformable into each other:
I). To terraform planet within the same main habitability group it is required to build and use Terrestrial Reformation Reactor.
II). To terraform any planet into the type outside of it's original habitability group it is required to build and use Atmospheric Variation Reactor.
All normal planets can be turned into Gaia world with the help of Gaiaformation Reactor.

2 exotical life planet types: Ammonia and Methane worlds. They can't be terraformed at all but you can still build Climate Moderation Complex on them for habitability bonus (not sure why someone would want to do that but why not?! ^^)

Tomb world planets can be terraformed into any of 26 planet types via Climate Restoration Reactor. But be aware that if you terraform Tomb world into exotical life world then it will stay as one forever.


Localizations: English, German, Russian.

Changelog:
1.0.0 - release, added russian and german localizations
0.9.0 - initial (open beta)


Compatibility
This mode creates a bunch of it's own files and overwrites several files from "Stellar Expansion - Geoengineering":
common\buildings\cofh_se_geo_buildings.txt
common\special_projects\cofh_se_geo_projects.txt
events\cofh_se_geo_planet_events.txt
localisation\cofh_se_geo_l_english.yml
localisation\cofh_se_geo_l_german.yml
localisation\cofh_se_geo_l_russian.yml

It shouldn't cause any issues with other mods.
11 Comments
Meltup  [author] 21 May, 2017 @ 7:56am 
@feels max goodman, probably not. Current version of Stellar Expansion - Geoengineering was redone and now just includes bonus-giving buildings which should work fine for all type of planets (if they are not working then it is strange and I will investigate things). However King Lemming said that he might farther redo Geoengineering and, if something incompatible appears there, then I will return to patching things.

Untill then I will just keep mod for Stellaris 1.5.*
SAUL GOODMAN 21 May, 2017 @ 3:07am 
Is this going to get updated?
A Bunny 25 Apr, 2017 @ 12:37pm 
Thanks for this! Makes my playthrough as a race of Frozen Robot Bunnies intent on terraforming the galaxy into a giant glacial ice-ball much more satisfying.
Meltup  [author] 17 Apr, 2017 @ 11:11am 
@Mantis UK, I have taken a look at those mods:

Colonize Unlimited© - definately no. Authors use completely different terraforming system which I am not a very big fan of (due to a big balance shift and giving robots a way more important role in colonization).

Advanced Colonization - maybe. I like the idea and technological tree. If author incorporates his ideas with making sense ascension perk/perks then I will definately take a deeper look and see what can be done. But not before.
MantisUK 17 Apr, 2017 @ 5:03am 
Hey you think you could make another Geo patch for either mod? It lets you colonize the other types of planet it check it out.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=682582076&searchtext=colonize

Or

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=815649186
Meltup  [author] 16 Apr, 2017 @ 3:15pm 
Since it has been almost a week since beta launch and so far no bugs are found, I am moving patch to live state! \o/ Together with that I am adding russian and german localizations! Enjoy! :scSheep:
Meltup  [author] 13 Apr, 2017 @ 2:23pm 
Perhaps Planety Diversity had it's own tiles for Tomb world (now that I read PD's chat) but it seems to be taken out right now. So I am not going to do anything with that. HOWEVER! If there will be changes to world pictures in Planetary Diversity, I will update this mod with them as soon as I find out about it.
Meltup  [author] 13 Apr, 2017 @ 2:13pm 
@Mantis UK
I have done some testing and can safely confirm... that is original game issue! :beatricemad:
MantisUK 13 Apr, 2017 @ 5:15am 
The tomb world is using the tundra tile set dont know if its this mod or planetary diversity.
Meltup  [author] 12 Apr, 2017 @ 7:19am 
You are welcome ^^ Changing things took really a lot of time... but worth it!