Sid Meier's Civilization VI

Sid Meier's Civilization VI

251 ratings
Sukritact's Improved Mod Screen (deprecated)
   
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Type: Mod
Mod: UI
File Size
Posted
Updated
1.549 MB
15 Apr, 2017 @ 12:15am
22 Mar, 2018 @ 3:27am
3 Change Notes ( view )

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Sukritact's Improved Mod Screen (deprecated)

Description
Deprecated: I reccomend checking out FinalFreak16's Enhanced Mod Manager instead.

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Implements a number of minor QoL changes to the Mods Screen.

The current two changes are:
  • Allows mods to be enabled/disabled using a checkbox straight within the list

  • Allows the usage of groups as filters: While this option is active you will be locked to modifying the Default Mod Group: all changes made will be applied to the default group. Other Mod Groups may then be selected from the dropdown to use as filters, and only mods that are active in those groups will be shown.
25 Comments
gmnowels 1 Feb, 2019 @ 6:13am 
@N7CommanderJohn Thxs, yep - I had found it. Works great.
gmnowels 29 Jan, 2019 @ 7:27pm 
Ditto on need for performance improvement. As it is I can not use it until the last mod to activate; which, of course, defeats the purpose. Thxs
GeloDGreat 29 Nov, 2018 @ 6:13pm 
Can you improved the perfomance of this mod?
Roodbaardt 30 Aug, 2018 @ 3:25am 
Is there any way to indicate a mod not compatible with the current game or is that too much too ask? Perhaps a notice with 'last updated:date' so people can check if the author has updated his or her mods.
pauloel7 4 Aug, 2018 @ 10:51am 
Would be really nice to be able to filter more than one group at a time, so that to know which mods are unasigned. But you probably had already tried to implement that... still a helpful mod! Maybe there's a manual alternative: what's the file path, where settings are stored?
pauloel7 4 Aug, 2018 @ 7:41am 
Gottit. Thank you!
sukritact  [author] 4 Aug, 2018 @ 7:18am 
@pauloel7: If using this mod, make sure "Use Groups as Filter" is DISABLED.

While the group you want to edit is selected, just enable the mod to add it. Disable it to remove it.
pauloel7 4 Aug, 2018 @ 2:36am 
Pardom me asking, but how exactly does one assign mods a newly created group?
lockstep 5 Mar, 2018 @ 2:16pm 
A small suggestion: With the possibility to enable/disable mods within the list, the original enable/disable button in the mod description seems redundant -- please consider to remove it.