Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Improved Mod Screen (deprecated)
25 Comments
gmnowels 1 Feb, 2019 @ 6:13am 
@N7CommanderJohn Thxs, yep - I had found it. Works great.
gmnowels 29 Jan, 2019 @ 7:27pm 
Ditto on need for performance improvement. As it is I can not use it until the last mod to activate; which, of course, defeats the purpose. Thxs
GeloDGreat 29 Nov, 2018 @ 6:13pm 
Can you improved the perfomance of this mod?
Roodbaardt 30 Aug, 2018 @ 3:25am 
Is there any way to indicate a mod not compatible with the current game or is that too much too ask? Perhaps a notice with 'last updated:date' so people can check if the author has updated his or her mods.
pauloel7 4 Aug, 2018 @ 10:51am 
Would be really nice to be able to filter more than one group at a time, so that to know which mods are unasigned. But you probably had already tried to implement that... still a helpful mod! Maybe there's a manual alternative: what's the file path, where settings are stored?
pauloel7 4 Aug, 2018 @ 7:41am 
Gottit. Thank you!
sukritact  [author] 4 Aug, 2018 @ 7:18am 
@pauloel7: If using this mod, make sure "Use Groups as Filter" is DISABLED.

While the group you want to edit is selected, just enable the mod to add it. Disable it to remove it.
pauloel7 4 Aug, 2018 @ 2:36am 
Pardom me asking, but how exactly does one assign mods a newly created group?
lockstep 5 Mar, 2018 @ 2:16pm 
A small suggestion: With the possibility to enable/disable mods within the list, the original enable/disable button in the mod description seems redundant -- please consider to remove it.
sukritact  [author] 8 Feb, 2018 @ 11:52am 
This is actually one of the mods that doesn't really need an update. I've been using it all day.
agirlhasnoname 8 Feb, 2018 @ 9:42am 
Hi, are you planning on updating this for rise and fall?
BillBurnZ 29 Nov, 2017 @ 4:21am 
perfect work man
steemroller 1 Sep, 2017 @ 10:24am 
Possible for you to add means to sort the mods on last update? I frequently will stop using a mod until features/fixed are released, and it would be easier to update here in your mod than having to go back to Steam. Thoughts?
BLÀde 1 Sep, 2017 @ 7:47am 
got text errors in new version
http://i.imgur.com/1Z9qET9.png
BlackSmokeDMax 1 Sep, 2017 @ 6:47am 
Thanks!
sukritact  [author] 1 Sep, 2017 @ 6:31am 
@BlackSmokeDMax the After image is the last of the three images, the before are the first two, I haven't removed the old screenshots yet.
BlackSmokeDMax 1 Sep, 2017 @ 6:27am 
Happen to have a before/after pic from today's change? Not super important, just for curiosity sake to see them side by side. If not, not a big deal.

Thanks either way for the mod!
Amom 17 Apr, 2017 @ 1:44pm 
Útil. Gracias.

Useful. Thanks
StarGaming 17 Apr, 2017 @ 11:37am 
praise sukritact, lord of helping, and more helping, and giving stuff
pajamathekid 16 Apr, 2017 @ 4:32am 
THANK YOU
greyTiger 15 Apr, 2017 @ 5:52pm 
Was not thinking of accessing the mod contents so much as parsing the description and trying to group things from there. With the large range of people that create mods though I would see it would quickly hit issues.

Thanks for the work on this. Very much appreciated. Always enjoy your interface mods, really like the new leader selection screen.
Giffica 15 Apr, 2017 @ 11:10am 
Sukritact....you have consistenly been a god with your mods. Jesus man.
sukritact  [author] 15 Apr, 2017 @ 2:20am 
@greyTiger: I don't think the former is possible (how the heck do you know if a mod adds a civilization? You don't have access to the contents of the mods, and there are no tags).
greyTiger 15 Apr, 2017 @ 1:30am 
Nice. Have been getting frustrated with the default Mod screen and was considering replacing it with an alternative. Will see how this progresses and with any luck won't have to roll my own.

For future additions would it be possible to allow groups\filters to be created that just contain certain types of mods (e.g. civilizations) or mods by individual authors?