Stellaris

Stellaris

84 ratings
Fallen Empire Ships Types (NSC & ISB Compatible)
   
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132.088 MB
16 Apr, 2017 @ 1:14am
11 Dec, 2022 @ 7:22am
27 Change Notes ( view )

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Fallen Empire Ships Types (NSC & ISB Compatible)

Description
This mod basically as the title said – give you the option to build fallen empire ships.

This mod provides you 6 fallen empire ship sets, Materialist, Spiritualist, Xenophile, Xenophobe, Militarist and Pacifist.

In game said [Alternative] is because this is differentiate from NSC fallen empire ship sets.

And about that.. This mod is compatible with NSC and ISB mod.

Each ship sets has it’s different habitat model.

To enable Realistic Ships compatible, you need to activate the Realistic Ships Add-On mod.

For downscaled ship version, click here .

Update:
Orion 3.6 updated
82 Comments
lego.motes 9 Jun @ 12:48pm 
plz Update
Zeratul Vergil  [author] 27 Nov, 2022 @ 5:24am 
@Daniellum
Sure, go ahead
Shouravik 25 Sep, 2022 @ 12:19pm 
Can we please have the cool corvette model back? The drone model is very "meh" and doesn't seem to fit well with these ships.
How2GoAway 16 Aug, 2022 @ 5:33pm 
@Zeratul Vergil So I looked around and this modder Superior General Delvardus managed to make the gigastructure ring worlds adopt a mod's graphic culture by making more models (I do not know what he did, maybe he resized them? Other than size, the rings look the same).

I have no clue how much work this is, but I thought you may be interested (ignore if not)

The mod I am referring to is Elves of Stellaris Gigastructures Art Pack.

I hope you are doing well!
How2GoAway 7 Aug, 2022 @ 7:21am 
@Zeratul Vergil There is zero need to be sorry! In fact I should be the one apologizing for making you do all this work. Thanks for trying.
Zeratul Vergil  [author] 6 Aug, 2022 @ 3:56am 
@How2GoAway
Unfortunately no matter how I try, the gigastructure ringworld still stay the same

I can't help it, sorry
Zeratul Vergil  [author] 25 Jul, 2022 @ 9:58am 
@How2GoAway
From what I know, once you constructed megastructure, it's won't change based on your replaced graphical_culture, it's stay the same as previous ones

and I stated before, I haven't touched on Gigastructure ringworld part yet
How2GoAway 24 Jul, 2022 @ 10:14am 
Using the FE culture from the start (instead of Console commanding it in) makes the green outline for the normal ringworld graphic culture but spawns Fallen Ringworlds. However for the next three it spawns normal ringworlds.

I'm not sure if I am helping or not. Sorry if this info isn't helpful.
How2GoAway 24 Jul, 2022 @ 10:06am 
Mods active while testing this out was FE-ST (this one), Brunai Imperium, and Gigastuctures (it adds the other three ringworlds).
How2GoAway 24 Jul, 2022 @ 10:02am 
gfxculture fall_meterialist does not do anything. it just prompts the system to give examples of graphic cultures.

gfxculture fall_materialist changes the culture somewhat successfully.
After switching the cutlure, my ringworlds did take the Materialist FE's appearance. However, when you build the habitats for the next three ringworlds (Titanic, Behemoth, Gargantuan), it shows the green outline of the Fallen Ringworld but spawns normal ones instead when finished

How do I send screenshots to you?