Stellaris

Stellaris

Fallen Empire Ships Types (NSC & ISB Compatible)
82 Comments
lego.motes 9 Jun @ 12:48pm 
plz Update
Zeratul Vergil  [author] 27 Nov, 2022 @ 5:24am 
@Daniellum
Sure, go ahead
Shouravik 25 Sep, 2022 @ 12:19pm 
Can we please have the cool corvette model back? The drone model is very "meh" and doesn't seem to fit well with these ships.
How2GoAway 16 Aug, 2022 @ 5:33pm 
@Zeratul Vergil So I looked around and this modder Superior General Delvardus managed to make the gigastructure ring worlds adopt a mod's graphic culture by making more models (I do not know what he did, maybe he resized them? Other than size, the rings look the same).

I have no clue how much work this is, but I thought you may be interested (ignore if not)

The mod I am referring to is Elves of Stellaris Gigastructures Art Pack.

I hope you are doing well!
How2GoAway 7 Aug, 2022 @ 7:21am 
@Zeratul Vergil There is zero need to be sorry! In fact I should be the one apologizing for making you do all this work. Thanks for trying.
Zeratul Vergil  [author] 6 Aug, 2022 @ 3:56am 
@How2GoAway
Unfortunately no matter how I try, the gigastructure ringworld still stay the same

I can't help it, sorry
Zeratul Vergil  [author] 25 Jul, 2022 @ 9:58am 
@How2GoAway
From what I know, once you constructed megastructure, it's won't change based on your replaced graphical_culture, it's stay the same as previous ones

and I stated before, I haven't touched on Gigastructure ringworld part yet
How2GoAway 24 Jul, 2022 @ 10:14am 
Using the FE culture from the start (instead of Console commanding it in) makes the green outline for the normal ringworld graphic culture but spawns Fallen Ringworlds. However for the next three it spawns normal ringworlds.

I'm not sure if I am helping or not. Sorry if this info isn't helpful.
How2GoAway 24 Jul, 2022 @ 10:06am 
Mods active while testing this out was FE-ST (this one), Brunai Imperium, and Gigastuctures (it adds the other three ringworlds).
How2GoAway 24 Jul, 2022 @ 10:02am 
gfxculture fall_meterialist does not do anything. it just prompts the system to give examples of graphic cultures.

gfxculture fall_materialist changes the culture somewhat successfully.
After switching the cutlure, my ringworlds did take the Materialist FE's appearance. However, when you build the habitats for the next three ringworlds (Titanic, Behemoth, Gargantuan), it shows the green outline of the Fallen Ringworld but spawns normal ones instead when finished

How do I send screenshots to you?
Zeratul Vergil  [author] 24 Jul, 2022 @ 8:00am 
hmm... it should have works, did you actually activate the mod?
If the problem persist, please screenshot me
How2GoAway 23 Jul, 2022 @ 11:46am 
yes.
Zeratul Vergil  [author] 23 Jul, 2022 @ 7:32am 
@How2GoAway
did you try "gfxculture fall_meterialist"?
How2GoAway 15 Jul, 2022 @ 5:32pm 
what is the graphic cultures listed as?

I am trying to use gfxculture in the game but fall_materialist and the like is not working.
Zeratul Vergil  [author] 20 May, 2022 @ 5:10am 
@How2GoAway
Huh... guess I have to check it
How2GoAway 19 May, 2022 @ 7:44pm 
After doing the following:

Unsubscribing and resubscribing / Turning off all mods other than the FE shipsets (yours), Gigastructure, and UI Overhaul Dynamic / and re-ordering.

I still only get the first ringworld to use the FE Graphic Culture. All further rings (titanic, behemoth, gargantuan) uses the default. Tried on Erebus and FE Set.
How2GoAway 19 May, 2022 @ 5:41pm 
Hello. I am sorry to bother you, but how do I make the ringworlds use the FE graphical culture, like the 1st picture in the gallery? Only the first one uses it.
Zeratul Vergil  [author] 13 Mar, 2021 @ 9:53am 
For downscaled ship version, click here .
Graf_Kote 7 Jan, 2021 @ 2:17am 
Hi! Is this mod compatible with Downscaled Ships? During the tests, I noticed that DS does not work on ships from this mod, is it possible to add compatibility? Except for this problem, the mod is great, thanks to the author. :)
Zeratul Vergil  [author] 18 Sep, 2020 @ 10:43am 
@Hamr_Rokjaw
Please check is it ok now
Zeratul Vergil  [author] 18 Sep, 2020 @ 9:41am 
@Hamr_Rokjaw
Hi, sorry for really long reply, I was working on updating Extra Shipsets mod

I've get the gist of the problem, hopefully it can be solved pretty soon
General Melchett 20 Aug, 2020 @ 5:30pm 
Er... No edit feature for posts. Anyways, FESH clashes with Gigastructures at the race editor before a game, when selecting city or ship appearances. Results in CTD. Have contacted the Gigastructures team to see if it is an issue on their end.
General Melchett 20 Aug, 2020 @ 5:29pm 
This mod is incompatible with the current version of Gigastructural Engineering (2.7)
Zeratul Vergil  [author] 4 Apr, 2020 @ 5:34am 
@Nemesis
Yes it is. Try using it alongside this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1506231256
observer-17 30 Jan, 2020 @ 3:40am 
thank you very much!
Zenith 28 Dec, 2019 @ 3:09am 
Stupid question I know, but is there a chance you could ever make a downscaled version of this mod?
Journeyman Prime 22 Sep, 2019 @ 7:36am 
Hi! So it turns out this isn't graphically compatible with Megacorp DLC, as the DLC adds a decision to Ring Worlds allowing you to turn the sections into Ecumenopoli. Unfortunately when you do this the default skin for ring worlds appears over the skin you've given the ring worlds for this ship type, which is a bit of an eyesore if I'm honest, immersion-breaking certainly. I don't think it's too much of a difficult fix, so I'd love it if you could patch that up soon.
The Destroyer of Worlds 22 Jul, 2019 @ 5:27pm 
Nice mod.

I'll rate it if you make the dreadnought and the battleship fit more with the fallen empire ship type
Zookatom 26 Jun, 2019 @ 7:21pm 
Wanted to thank you for your hard work have wanted to play as the fallen for awhile and your mod pack does a great job on the delivery of that and is by far one of the better packs to use to play as fallen ships. Now one thing I did notice is that the heavy defense platform uses the model from the fungus ships. I don't know if this is intentional or if it is just a bug but if either could u possible use and up scaled model of the standard platform (I'm not a modder so i wouldn't know)? Feel free to shoot this idea down if it doesn't work and thanks again for the well made pack.
Atrion 9 Jun, 2019 @ 8:05pm 
Man you are awesome i was searching for a mod that makes fallen empires ships compatible with nsc, thanks.
Railgunner2160 29 Jan, 2019 @ 7:30am 
@Corsin: The corvettes being a ancient drone is explained in a screenshot. It's supposed to be one for all of the shipsets except spirtualist. As for the cities I'm seeeing the same thing...
Corsin 24 Jan, 2019 @ 12:38pm 
I think some things in this mod need looking at, the cities all just show up as Molluscoid rather than the fallen empires, and the orange fallen empire (maybe others)' corvettes show up as ancient ships, not fallen ones.
Arashi 12 Dec, 2018 @ 12:01pm 
I just checked it's not compatible :steamsad:
Arashi 12 Dec, 2018 @ 11:53am 
so is this ironman compatible?
Railgunner2160 21 Aug, 2018 @ 7:13am 
@The New Meta™: It's a ship graphics mod, barring drastic changes in either the base games handling of ship models or the various mods that this includes compatibility for there isn't a need to further change or update the mod. Only really worry if the date exceeds the date of the last MAJOR update to the game.
Depraved Arachnophile 19 Aug, 2018 @ 7:38am 
Nothing has to be added. Im just saying that based off the date, a logical conclusion could be drawn that over the course of game updates, this addon would no longer be compatible.
Zeratul Vergil  [author] 19 Aug, 2018 @ 7:27am 
hmm.. what suggestion that you can add?
Depraved Arachnophile 19 Aug, 2018 @ 7:26am 
Updated May 30 @ 9:43am
This hasnt been updated in a while.
Zeratul Vergil  [author] 19 Aug, 2018 @ 4:04am 
@The New Meta™ and what makes you think that?
Depraved Arachnophile 17 Aug, 2018 @ 6:54pm 
Im guessing this addon is down and out?
Rolana Kryze 23 Jun, 2018 @ 10:17pm 
EDIT:
Just found a post saying that it is not compatible with downscaled. It would be wrong of me not to ask for a patch for that but it's your call. Still going to use it and sub. :)
Nex 13 Apr, 2018 @ 7:58pm 
does it work with downscaled ships, or is there a way to make it compatible?
VS-lockon 14 Mar, 2018 @ 8:27am 
:) :) :)
Zeratul Vergil  [author] 14 Mar, 2018 @ 8:26am 
@war-angel
It does, but giving colossus colour is rather hard.. but now it finally done and updated
VS-lockon 12 Mar, 2018 @ 11:48am 
nsc up dated you know
Zeratul Vergil  [author] 28 Feb, 2018 @ 9:34pm 
@deadend
Sry for late reply.. I can only say asap..

My plan is to wait for NSC update.. so it's much easier for me to update this
deadend 26 Feb, 2018 @ 4:48am 
Any eta of when this will be workable with 2.0?
Leto 4 Feb, 2018 @ 10:48am 
Well those of the escort and battlecruiser, at zenith of the fall empire, which can later be researched by eg. be unlocked

stellaris wiki ... Battlecruiser: 1 XL Weapon, 1 Bomber, 1 Fighter, 2 Large and 4 Medium Weapons, 0 Point defense. Their unqiue Shipsize (Fallen Empire Large) grants: 3.5k HP, 10% Evasion, 50 base armor over Size 8. They need 4 Naval Capacity, a Spaceport Size 4, 2k Minerals Base and 300 days Base.
Zeratul Vergil  [author] 4 Feb, 2018 @ 6:41am 
oh.. and what are the "special sections" you mentioned?
Leto 4 Feb, 2018 @ 6:28am 
mod :)