Portal 2

Portal 2

88 ratings
The Growth Of Science
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
10.408 MB
20 Aug, 2012 @ 5:14pm
28 Apr, 2013 @ 7:01am
10 Change Notes ( view )

Subscribe to download
The Growth Of Science

Description
A medium sized overgrown themed map, with flinging puzzles and a laser trap.

Now updated: Much improved lighting, and green beta style slime texture courtesy of reepblue
16 Comments
cochetmichel49 19 Oct, 2016 @ 8:21am 
Nice map ! Thanks
Mike Oxlong  [author] 10 Oct, 2016 @ 5:21am 
I haven't made any maps for a while, but I might in the future if I feel like it. There are plenty of additional maps on my workshop to try in the meantime
Derek 9 Oct, 2016 @ 1:37pm 
Great Job Author. I Love the diverse challenges. I like how you think. Can I anticipate more in the future? :steamhappy:
Mike Oxlong  [author] 7 Jan, 2013 @ 9:05am 
Published a few bug fixes, the elevator bug should now have disappeared.
Mike Oxlong  [author] 27 Dec, 2012 @ 3:53am 
I'll have another look at that bug and see if I can fix it, if not I think you can still rate the map and go to the next level from the esc menu
GWD9000 26 Dec, 2012 @ 11:45pm 
Pretty much completed per Ben Metzger's video (great work on all your vids, by the way, Ben), except used a running forward throw to land the cube on the button - inertia easier than the side, twist throw,,, and that you can take a replacement first area cube with you. This gives you 3 redirection cubes to connect the laser - not that you need it - and you can use the spare cube / redirection cube to place on the pit cover without stepping on it. This allows you to make a leap from before pit - on to cube - on to other side of pit, and die trying to go through the unintended exit. . Also, fell out of end lift per previously reported bug.
ajar 22 Oct, 2012 @ 12:44am 
one of the hardest so far, even without the bugs in the map.
Mike Oxlong  [author] 9 Sep, 2012 @ 10:25am 
Map updated, fixed a couple of exploits
Mike Oxlong  [author] 9 Sep, 2012 @ 7:57am 
End of the map was intended to be designed that way The upper exit was there for diversion, unfortunately I couldn't hide the trapdoors in the floor but that's as intended :)
Metzger Ben | GER 9 Sep, 2012 @ 1:47am 
Not sure if I did the correct solution. I experimented at first with the slope wall and the laser, but had no luck with that. So I did this: http://youtu.be/hm80ix3otWI