Source Filmmaker

Source Filmmaker

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Dead Space 3 - Unitologist Dropship
   
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Universe: Original IP
Model
Models: Vehicle
Tags: SFM
File Size
Posted
Updated
28.841 MB
17 Apr, 2017 @ 2:53am
8 Apr, 2018 @ 10:16am
3 Change Notes ( view )

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Dead Space 3 - Unitologist Dropship

In 1 collection by _MaZ_TeR_
MaZ's SFM Dead Space Collection
36 items
Description
Unitologist Dropship extracted from Dead Space 3 (interior model from Awakened DLC).

The model has multiple bones for manipulation of different parts of the ship, such as the rotatory cannonn, thrusters, door, steeringwheel, wings and landing gear.

I also included custom "landed" pose sequence, which should be 99% accurate to the one from the game.

For posing purposes.

Note that if you are going to make artwork with this or are going to utilize it with something else, remember to credit me and the original developers.

Credits:

- Electronic Arts
- Visceral Games
- Me for skinning and porting model to SFM

Includes:

_maz_ter_\deadspace\deadspacescenery\unidropship.mdl
14 Comments
LUCIA270801 10 Nov, 2024 @ 7:15am 
do you mind i use it for some skibidi toilet thing?
ggshark 22 Mar, 2023 @ 6:49am 
Great rip! Though there's a minor issue, wings joints are turned 90 degrees both up and rear it seems. They're supposed to be roundel-side down and pointing to the sides.
_MaZ_TeR_  [author] 25 Jan, 2019 @ 12:14pm 
Yes, I paid 10€ for the DLC simply to get it
gaboce22 25 Jan, 2019 @ 12:03pm 
this got an interior?! god i love you
_MaZ_TeR_  [author] 30 Dec, 2018 @ 3:26am 
No problem
sefem 29 Dec, 2018 @ 11:20pm 
amazing
thanks
Evil-Ash 17 Apr, 2018 @ 8:28am 
Fine ;)
_MaZ_TeR_  [author] 17 Apr, 2018 @ 7:12am 
Alright, I was maybe planning to get the corridor leading to the elevator in Chapter 1 of Dead Space when you are escaping the Slashers, it would look good as a scenery for bipedal or small characters.
Evil-Ash 17 Apr, 2018 @ 4:26am 
We can try with à little part of a corridor if you want.
Evil-Ash 17 Apr, 2018 @ 4:17am 
normally if i have the right texture, i can re assign it to the model.