Source Filmmaker

Source Filmmaker

Dead Space 3 - Unitologist Dropship
14 Comments
LUCIA270801 10 Nov, 2024 @ 7:15am 
do you mind i use it for some skibidi toilet thing?
ggshark 22 Mar, 2023 @ 6:49am 
Great rip! Though there's a minor issue, wings joints are turned 90 degrees both up and rear it seems. They're supposed to be roundel-side down and pointing to the sides.
_MaZ_TeR_  [author] 25 Jan, 2019 @ 12:14pm 
Yes, I paid 10€ for the DLC simply to get it
gaboce22 25 Jan, 2019 @ 12:03pm 
this got an interior?! god i love you
_MaZ_TeR_  [author] 30 Dec, 2018 @ 3:26am 
No problem
sefem 29 Dec, 2018 @ 11:20pm 
amazing
thanks
Evil-Ash 17 Apr, 2018 @ 8:28am 
Fine ;)
_MaZ_TeR_  [author] 17 Apr, 2018 @ 7:12am 
Alright, I was maybe planning to get the corridor leading to the elevator in Chapter 1 of Dead Space when you are escaping the Slashers, it would look good as a scenery for bipedal or small characters.
Evil-Ash 17 Apr, 2018 @ 4:26am 
We can try with à little part of a corridor if you want.
Evil-Ash 17 Apr, 2018 @ 4:17am 
normally if i have the right texture, i can re assign it to the model.
_MaZ_TeR_  [author] 17 Apr, 2018 @ 3:50am 
Those have to ripped from the game because the script I use to extract models from the games breaks the level geometry models' UVs. However, if you can do the material and texture map attach and assembly yourself, I probably could rip whatever you want.
Evil-Ash 17 Apr, 2018 @ 3:43am 
yes geometry levels like corridors, rooms of all kinds, boarding rooms etc is this possible? In .obj format it would be perfect. So I could recreate some levels of the game in maps for the source engine.
_MaZ_TeR_  [author] 17 Apr, 2018 @ 2:08am 
Hey. Sure, but what exactly? If you want me to get level geometry, that I have to rip because the UVs of extracted level meshes break always, but props extract just fine from the game files, aside from some LOD models.
Evil-Ash 17 Apr, 2018 @ 12:04am 
Hi ;) Can you rip some interior environment from dead space by chance ?