Stellaris

Stellaris

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Half maintenance | ships
   
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2.773 KB
19 Apr, 2017 @ 12:30am
11 Nov, 2018 @ 8:25am
11 Change Notes ( view )

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Half maintenance | ships

Description
This mod is no longer supported.

This mod changes the monthly cost for:

* Science- and Construction ships
* Military ships
* Colony ships

The maintenance for said ships is half of the normal amount.

For 2.0.*

Other mods:
Half maintenance | research & mining stations
Half maintenance | army
Half maintenance | ships & stations (conflicting mod / choose one)
Half maintenance | planetary buidlings
Half maintenance | robots
Double | Traits
Double | Ethics
Double | Civics
28 Comments
Spiritouspath 29 Jan, 2019 @ 12:35pm 
2.2.3 i am using and just recently your mod started to malfunction
Rou  [author] 29 Jan, 2019 @ 8:59am 
@Spiritouspath

Thanks for the info! What version of 2.0 are you playing? Since it's stated above that it's For 2.0.* . I did update it for 2.1, I didn't do any bugtesting but still worked for that version as far as I know. As for 2.2... Well I haven't updated it for 2.2 so I can't really say what happens when you use my mod but the launcher should state that my mods are OOD. I will update it when I have time and need for it :ratcoon:
Also! These mods are only meant for vanilla and will probably break if any other mod edits the same files.
Spiritouspath 29 Jan, 2019 @ 1:26am 
just to tell you Rou this mod makes vanilla and modded ship designs into pixel boxes
TortoTheConqueror 5 Aug, 2018 @ 6:09am 
NSC?
DK 8 Mar, 2018 @ 11:52pm 
Hello,
Would you please update the mod for 2.0.1? thanks for the effort you put into this mod. :)
Rou  [author] 5 Mar, 2018 @ 12:27pm 
@Nanoelite001

I don't feel like this will lead anywhere, I have stated before that I'm not doing this to satisfy anyone else but myself and my friends. There are countless of mods that do the exact same thing as mine. The reason I even make them is so that I don't have to wait for other mods to update when I feel like playing.

You're being a dick for fixing something I didn't ask for to be fixed and called it a simple task. If you can't figure out how you come out as rude then I won't discuss it further with you.
Nanoelite001 5 Mar, 2018 @ 11:10am 
The problem was you had #max speed = (# lines are ignored)
And max speed = @(variable) referring to something which wasn't even in the file

You're welcome
Nanoelite001 5 Mar, 2018 @ 11:08am 
I'm not being a dick, I'm pointing out that your mistake was so simple I'm surprised you made it in the first place.

I offered my help, and you chose your own pride and arrogance over the people who want to use this mod.

It would take you literally less than a minute to correct
Rou  [author] 5 Mar, 2018 @ 7:57am 
@Nanoelite001

If you find modding simple then maybe you should make your own. I am not interested in your help for two reasons, one is you being a dick about it and number two would be the same as reason number one you're being a dick .
Think about your manners and feel free to try again without unnecessary comments.

I will fix my mods when I have time and want to play Stellaris, sadly that is not now and I can't say when that time will come.
Nanoelite001 4 Mar, 2018 @ 10:40pm 
I fixed your mod, it was so simple someone with no experience (me) saw the problem right away.

I'm not too sure about ship speeds in the base game, but your mod seemed to make them
painfully slow, I buffed that too.

I can send you the details if you want