Europa Universalis IV

Europa Universalis IV

61 ratings
Trade Goods Development
   
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5.020 MB
19 Apr, 2017 @ 11:36am
20 May, 2018 @ 1:45am
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Trade Goods Development

Description
*** Mod is not currently being worked on, anyone is free to continue developing and publishing their versions of the mod, or incorporate this mod or parts of it into other mods ***



Updated to 1.25, changelog lists all changes.

Based on the trade goods development system in the Shattered Europa mod.

This mod adds 20 new trade goods, as well as modifies some of the existing trade goods in the base game.
The main feature of the mod is the addition of the ability to change the trade good of a province (assuming the various requirements for doing so are met, usually a certain technology level.)
The incentive behind developing new trade goods is twofold - for the local bonuses/income, and for the strategic bonus (trading-in bonus.)
The trading-in bonuses for the new trade goods are powerful enough to incentivize most nations to try to develop them, which brings about the addition of an entirely new level of gameplay.
An example of the above is the bonus for trading in Rum, which is 10% Naval Morale. Rum can only be developed from sugar in the Caribbean, so all seafaring nations are encouraged to compete over land in the Caribbean, should they want the bonus.





85 Comments
Jill Stingray 2 Aug, 2021 @ 12:04pm 
Absolutely Based Mod.
Kant 9 Jun, 2019 @ 1:28pm 
Your mod was so cool. Good job bro.
Tegu 30 Apr, 2019 @ 8:35pm 
updateeee
hdtomo 24 Mar, 2019 @ 2:52am 
oh man just update its amazing
PsychoSeeker 22 Dec, 2018 @ 12:31am 
man i would love for this to be updated it was one of the only mods i used in EU4
Marinho 21 Dec, 2018 @ 2:10pm 
Hey just letting you know that I'm gonna use some of your goods in my mod ^^
ehtoft 7 Nov, 2018 @ 2:23pm 
Ruben.. any news.. please let me know and of course if I can help/assist.
ehtoft 1 Nov, 2018 @ 12:30pm 
Sorry to bother you, but can not find it on the main building page...
Ruben 1 Nov, 2018 @ 11:06am 
check your main building page, haven't checked that yet, the crash however is causes becuase dahrma added the harbor/market system and they have not updated the mod yet to include that and as they stated they have stopped using it.

Other people have asked me to continue development on this mod waiting for approval from the devs
ehtoft 31 Oct, 2018 @ 8:03am 
Ruben... sound very nice, however where is the trade goods development and mining operation access... can not find it... thought you should build the building to get access however do not have that options..